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more emotes?
more emotes?
I had a few emotes in mind, if one of these already exists..um..well crap
emarms: after watching a few people who often/occasionally have their characters cross their arms while standing still and not leaning against the wall, it occured to me...just how -weird- it was seeing them lean against thin air, perhaps there should be an emote where the character can stand still with his arms crossed without leaning against the invisible wall that follows them, simply standing up straight.
emsbrpoint: something I had in mind concerning fights, perhaps when you have an opponent down you could use the emote and your character would point his blade toward his downed opponent, perhaps a convincing or overconfident way of declaring their victory?
empeek: sometimes it feels a little foolish when you don't want to interrupt something and you find yourself standing in the middle of a door or in the hall, would it be possible to have an emote of your character near a wall or corner and peeking around?
emlean(if someone can think of a better word by all means) : perhaps an emote where someone can lean forward, arms on a railing or wall, looking out or down? like leaning forward on the second floor rails in the central area of the dorms/archives section, looking down to the floor below.
emarms: after watching a few people who often/occasionally have their characters cross their arms while standing still and not leaning against the wall, it occured to me...just how -weird- it was seeing them lean against thin air, perhaps there should be an emote where the character can stand still with his arms crossed without leaning against the invisible wall that follows them, simply standing up straight.
emsbrpoint: something I had in mind concerning fights, perhaps when you have an opponent down you could use the emote and your character would point his blade toward his downed opponent, perhaps a convincing or overconfident way of declaring their victory?
empeek: sometimes it feels a little foolish when you don't want to interrupt something and you find yourself standing in the middle of a door or in the hall, would it be possible to have an emote of your character near a wall or corner and peeking around?
emlean(if someone can think of a better word by all means) : perhaps an emote where someone can lean forward, arms on a railing or wall, looking out or down? like leaning forward on the second floor rails in the central area of the dorms/archives section, looking down to the floor below.
Last edited by Kenta on Tue Aug 05, 2008 10:54 pm, edited 1 time in total.
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Pretty sure the enarms one was suggested before, and some of these may require someone to actually make brand new animations which last I rememebr no one could do. HOWEVER, having played SP not long ago, Kyle stands with his arms folded a heck of a lot (kinda like me <_<), that animation has to be in there somewhere 

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Re: more emotes?
I think both sound pretty good but as Nivek stated, need someone to do the actual animation leg-work.Kenta wrote:emsbrpoint: something I had in mind concerning fights, perhaps when you have an opponent down you could use the emote and your character would point his blade toward his downed opponent, perhaps a convincing or overconfident way of declaring their victory?
empeek: sometimes it feels a little foolish when you don't want to interrupt something and you find yourself standing in the middle of a door or in the hall, would it be possible to have an emote of your character near a wall or corner and peeking around?.
Think you could do the above Blavek??
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Good thinking, and yes, the emarms one has been discussed many times.
However I believe that for all of them the animation is required to be made from scratch, but having the final pose won't be enough, as the animation needs the whole transition between the standing pose to the emote pose.
For example using meditate you actually see the character sitting and waking up again, meanwhile with emliedown you see it instantly down, without transition, reason for which some emotes of jka are not implemented in RPmod.
However I believe that for all of them the animation is required to be made from scratch, but having the final pose won't be enough, as the animation needs the whole transition between the standing pose to the emote pose.
For example using meditate you actually see the character sitting and waking up again, meanwhile with emliedown you see it instantly down, without transition, reason for which some emotes of jka are not implemented in RPmod.
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Re: more emotes?
This one could be do-able already as there are animations that could be re-appropriated for this. Specifically BOTH_DODGE_R/BOTH_DODGE_R_HOLD and BOTH_DODGE_L/BOTH_DODGE_L_HOLD.Kenta wrote:empeek: sometimes it feels a little foolish when you don't want to interrupt something and you find yourself standing in the middle of a door or in the hall, would it be possible to have an emote of your character near a wall or corner and peeking around?
Perhaps for this, I found this animation. It's not quite what you're after put still a confident animation, It looks like a makashi salute (so could be used to please Lynee'alin instead) but the animation BOTH_K7_S7_BR. Anyways, those are my two cents.Kenta wrote:emsbrpoint: something I had in mind concerning fights, perhaps when you have an opponent down you could use the emote and your character would point his blade toward his downed opponent, perhaps a convincing or overconfident way of declaring their victory?

Last edited by Raltharon Damara on Mon Aug 04, 2008 5:28 pm, edited 1 time in total.
The only animations we have access to right now are the base JKA animations. Soh may include more base JKA animations in future versions of RPMod.
Many have asked for JA+ animations but Soh can't go around theiving other people's work. It's bad form. So unless custom animations are made using the Dragon program, we have to make do.
If I know Blavek, he'll have his hands full of other stuff so animations are on the waiting list.
Many have asked for JA+ animations but Soh can't go around theiving other people's work. It's bad form. So unless custom animations are made using the Dragon program, we have to make do.
If I know Blavek, he'll have his hands full of other stuff so animations are on the waiting list.
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