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Telekinesis - Being Pushed
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- Lost One
- Posts: 2153
- Joined: Mon Sep 18, 2006 8:01 pm
Telekinesis - Being Pushed
Some of you who browse JK3Files may have seen this already, but I felt maybe this mod could be utilized once again to give telekinesis more of a realistic look when one is met with a strong Push, instead of simply falling down in the quick default fashion.
Just a quick suggestion; here's the link: Link
Just a quick suggestion; here's the link: Link
- Sasha Raven
- Lost One
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Those shots look sweet!
/support
/support
|height_5.11ft.|race_human| mentor_corinth.alkorda|Skin : http://www.gamefront.com/files/24280582/Sasha.zip
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- Lost One
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I would be nice if we could see some effect based on comparative level of the one pushing to the one resisting. So, if you're 2-3 levels higher, the person being pushed gets knocked over, while if you're just a single level higher, they get pushed backwards (as normal). If someone's using a telekinetic shove against you, it's not very likely that you'll simply stay on your feet the entire time, is it?
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- Lost One
- Posts: 2539
- Joined: Thu May 08, 2008 12:07 am
- Location: One with the Force
While we're at it, would it be possible to modify the telekinetic powers (Push, Pull, Hold) to function absent an animation, so you could perhaps use them while standing still or sitting down? It always struck me as odd that this wasn't possible, given that the skills typically originate from a psychological directive upon the Force anyway, so the mainstay of the skill is more mental than physical. Is this possible?
I think only the most powerful force users actually managed it without moving too much. (Correct if wrong.) In the movies whenever push, pull or hold was used in whatever way you'd usually see a hand go up. Yes, there were instances where the user didnt move but it wasnt often.
|Species: Chiss | Homeworld: Coruscant | Mentors: Aeon Xarbon, Shimi Zaki | Padawans: Imil Ucindus, Kiwron Tirladdik, Munro Olar, Shakk'aven |Position:Jedi Master - Historian/Librarian
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