Hold Expansion

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Gabe Alkorda
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Hold Expansion

Post by Gabe Alkorda »

Just a quick thought: Would it be possible to expand hold to be usable on items and player/npc corpses? Push+Pull work on them, but it'd be nice if hold did as well.
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Ctathos
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Post by Ctathos »

Hai! I like.

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Aslyn Denethorn
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Post by Aslyn Denethorn »

I agree, that would be helpful.
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Post by Ze'eal »

Add one more to the "like" catagory.
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Vantus
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Post by Vantus »

So THATS what you were doing earlier on the server Gabe... :lol:

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Gabe Alkorda
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Post by Gabe Alkorda »

Indeed, Vantus haha.

Also, could it be extended to dropped weapons as well? (guns, sabers, etc)
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Vantus
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Post by Vantus »

Gabe Alkorda wrote:Indeed, Vantus haha.

Also, could it be extended to dropped weapons as well? (guns, sabers, etc)
That would be good in RP as a means of "Disarming" somebody.

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Ze'eal
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Post by Ze'eal »

Vantus wrote:
Gabe Alkorda wrote:Indeed, Vantus haha.

Also, could it be extended to dropped weapons as well? (guns, sabers, etc)
That would be good in RP as a means of "Disarming" somebody.
You see this a bunch in "The Specialists", a mod for HL1, Usually, if you kick somebody who has a weapon out, the weapon is kicked out of their hands.

Perhaps we can make this the same for somebody who melee's a person using a ranged weapon such as blasters or bowcasters?
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Blavek Araven
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Post by Blavek Araven »

You're firing out ideas Gabe like a mad man with a rocket launcher.

I like them all, but whether they will all co-operate with the JA game mechanics I don't know.

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Gabe Alkorda
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Post by Gabe Alkorda »

Ergo pointed out that it could be expanded to vehicles as well. Apparently push+pull are already.

Basically, if telekinesis could be expanded to work on any/every movable item in the game lol
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