Bouncing NPCs

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Gabe Alkorda
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Bouncing NPCs

Post by Gabe Alkorda »

Would it be possible to turn off the bouncing npcs? What I mean is when any npcs are stacked on top of each other, they bounce. This makes no sense to me at all, and it's really just a hassle/distraction. Either turn it off or make a server cvar that can be toggled?
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Aslyn Denethorn
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Post by Aslyn Denethorn »

That would be great when we're trying to do exercises involving the stacking of astromechs :)
Nira'kalen'nuruodo
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Post by Nira'kalen'nuruodo »

However, I'm not sure it's possible. I believe the bouncing NPCs are caused by JKA's rather basic physics engine, and as such cannot easily be "turned off".

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Gabe Alkorda
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Post by Gabe Alkorda »

I'm pretty sure they don't bounce in ja+ or singleplayer...
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Ctathos
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Post by Ctathos »

How are you going to RP stacking 3 Kyle Holograms on top of each other flawlessly, floating in the air?

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Gabe Alkorda
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Post by Gabe Alkorda »

I was thinking more along the lines of toss_crate03's.
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Soh Raun
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Post by Soh Raun »

Actually, the fact NPCs are bouncing on each other in RPMod is a bug. There is a Cvar in RPMod that's supposed to disable bouncing for both players and NPCs, but currently it only works for players on NPCs. This is already fixed for 0.4.1.
Nira'kalen'nuruodo wrote:However, I'm not sure it's possible. I believe the bouncing NPCs are caused by JKA's rather basic physics engine, and as such cannot easily be "turned off".
Please don't make assumptions as for what is possible and what is not - simply suggest :). Sometimes, things that seem easy are not so easy to implement, and other seemingly complex features end up being easy (although sometimes tedious) to code. For instance, this particular fix only needed 1 line of code :P.
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Nira'kalen'nuruodo
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Post by Nira'kalen'nuruodo »

In that case, I stand corrected. :)

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Gabe Alkorda
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Post by Gabe Alkorda »

BEAUTIFUL!
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