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Species system
- Moza Ferorn
- Lost One
- Posts: 729
- Joined: Mon Feb 25, 2008 5:29 pm
- Location: Bastion
- Gabe Alkorda
- Lost One
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I'm actually glad it was revived because I had no idea it was here and it's something I think is a very good idea, and would very much like to see a species system replace the current class system of Guardian, Sentinel, or Consular.
Much of it is already possible, and would require only a few minor tweaks. For example, a Wookiee class would have a higher HP, standard or slightly lower force pool, slightly increased damage with melee weapons (easily done by creating custom .sab files and locking the class to those sabers), etc.
Whereas a Hutt would have increased HP, decreased FP, and a variable to disallow mindtrick from being used.
Species that don't drown would have a no drown feature built into their entry in the classes.dat file.
I believe it's highly feasable, and given enough effort, could easily come out nicely.
Basically there are just three options that would need to be added to the classes.dat file to fully enable species:
PLEASE! I completely volunteer to work on this, if given the go-ahead. Guardian, Sentinel, Consular is not only outdated as far as Star Wars goes, but it just doesn't make sense, and species is a *much* better alternative, in my opinion.
Much of it is already possible, and would require only a few minor tweaks. For example, a Wookiee class would have a higher HP, standard or slightly lower force pool, slightly increased damage with melee weapons (easily done by creating custom .sab files and locking the class to those sabers), etc.
Whereas a Hutt would have increased HP, decreased FP, and a variable to disallow mindtrick from being used.
Species that don't drown would have a no drown feature built into their entry in the classes.dat file.
I believe it's highly feasable, and given enough effort, could easily come out nicely.
Basically there are just three options that would need to be added to the classes.dat file to fully enable species:
- Melee (kicks+punches) damage bonus
- Drowning variable
- Mind Trick variable
PLEASE! I completely volunteer to work on this, if given the go-ahead. Guardian, Sentinel, Consular is not only outdated as far as Star Wars goes, but it just doesn't make sense, and species is a *much* better alternative, in my opinion.
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- Iverian Prey
- Posts: 543
- Joined: Mon Apr 28, 2008 9:40 pm
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- Lost One
- Posts: 160
- Joined: Sat Jun 21, 2008 5:48 am
- Gabe Alkorda
- Lost One
- Posts: 2680
- Joined: Wed Feb 02, 2005 3:59 pm
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Take that back, Yrael.
If you want to develop your character in a specific direction as far as being a Jedi goes, just RP it and get those powers. I was a fail@saber,win@force Jedi long before game mechanics enforced it.
With a species system, it would be much more realistic and would more accurately portray the differences between species in-game, including natural abilities, shortcomings, strengths, and weaknesses. It'd be much more interesting and much more realistic, for sure.
If you want to develop your character in a specific direction as far as being a Jedi goes, just RP it and get those powers. I was a fail@saber,win@force Jedi long before game mechanics enforced it.
With a species system, it would be much more realistic and would more accurately portray the differences between species in-game, including natural abilities, shortcomings, strengths, and weaknesses. It'd be much more interesting and much more realistic, for sure.
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sounds cool, if you dont end up with lukes and galen marek's XDGabe Alkorda wrote:Take that back, Yrael.
If you want to develop your character in a specific direction as far as being a Jedi goes, just RP it and get those powers. I was a fail@saber,win@force Jedi long before game mechanics enforced it.
With a species system, it would be much more realistic and would more accurately portray the differences between species in-game, including natural abilities, shortcomings, strengths, and weaknesses. It'd be much more interesting and much more realistic, for sure.
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- Lost One
- Posts: 160
- Joined: Sat Jun 21, 2008 5:48 am
Would it be possible for a tiered system regarding Classes?
For example: Tier 1 (Race) Tier 2 (Class) Tier 3 (Ranking)
In Ze's case Tier 1 (Twi'lek) Tier 2 (Sentinel) Tier 3 (Initiate)
Take bonuses and penalties from each tier, for example, say a -1 to saber defence due to Twi'lek Anatomy (Long Lekku make for easy target) +0 to Force and Saber profecency due to the fact that she's a Sentinel. the third tier is ornamental.
For example: Tier 1 (Race) Tier 2 (Class) Tier 3 (Ranking)
In Ze's case Tier 1 (Twi'lek) Tier 2 (Sentinel) Tier 3 (Initiate)
Take bonuses and penalties from each tier, for example, say a -1 to saber defence due to Twi'lek Anatomy (Long Lekku make for easy target) +0 to Force and Saber profecency due to the fact that she's a Sentinel. the third tier is ornamental.
Current age, 27
Birthday is .06
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Birthday is .06
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- Corinth Alkorda
- Lost One
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I was working on this a while ago, actually. I still have the species.dat file I was coding. So far, I've coded Human, Falleen, Wookiee, and Miraluka. I could always continue coding it if you guys want this system to replace the current one.
race_human | mentor_axem.keigoku | padawans_cookanaka / kero.zen / bram.philipi / jude.alkorda / nivek.tholmai / aknaross.myotis / lena.aleksandrovna / sasha.raven|
- Iverian Prey
- Posts: 543
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- Gabe Alkorda
- Lost One
- Posts: 2680
- Joined: Wed Feb 02, 2005 3:59 pm
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- Gabe Alkorda
- Lost One
- Posts: 2680
- Joined: Wed Feb 02, 2005 3:59 pm
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(sorry for the double post)Yrael Grekkis wrote:Thought that when your a Padawan, its however your Master trains you.Gabe Alkorda wrote: If you want to develop your character in a specific direction as far as being a Jedi goes, just RP it and get those powers. I was a fail@saber,win@force Jedi long before game mechanics enforced it.
Of course your Master trains you in a specific direction. It's realistic. Alkaiser trained me therefore I'm more philosophical and Force-y.
HOWEVER, your development into a Jedi only begins after you've been Knighted. Don't think that what your character is like when you're a Padawan is how you'll always be. You can definitely stray from how your Master trained you. Case-and-point: I trained Rash.
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- Lost One
- Posts: 2153
- Joined: Mon Sep 18, 2006 8:01 pm
I think the species system is dumb.
But really, I actually think there's not enough variability in the species we have in Star Wars to make it interesting, as we can all still roleplay or species' characteristics.
Humans are average at everything? Wookiees are automatically extremely strong? How do Chiss compare to Humans, how do Lorrdians compare to Humans? I just don't see the point.
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Humans are average at everything? Wookiees are automatically extremely strong? How do Chiss compare to Humans, how do Lorrdians compare to Humans? I just don't see the point.
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- Lost One
- Posts: 160
- Joined: Sat Jun 21, 2008 5:48 am
Well, okay, come on. Its to be expected that everyone is a different Jedi. In some cases, a Consular is more required for a mission given by the Council because their more diplomatic. A Guardian, more combative. A Sentinel is a mix of both. Right? Thats how I've always viewed them. Each having separate jobs 'because' of their strong connection with 'their' aspects of the Force. Wouldn't be it okay to show some sort of diversity between a Jedi?Gabe Alkorda wrote:I want to replace it. Consular+Guardian+Sentinel=Stupid, outdated, and stupid. It's really dumb too.
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RP Age: 14
- Gabe Alkorda
- Lost One
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Humans are average at everything. Wookiees are big wooly beasts and therefore strong. Ithorians are naturally more attuned to the Force. Hutts and Toydarians are immune to mindtrick, some species drown, some don't.
I like the idea of a species system, but I really just hate the sentinel/guardian/consular system. You wanna talk about "not seeing the point".... yeesh.
I like the idea of a species system, but I really just hate the sentinel/guardian/consular system. You wanna talk about "not seeing the point".... yeesh.
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