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Fall Damage Rework
- Gabe Alkorda
- Lost One
- Posts: 2680
- Joined: Wed Feb 02, 2005 3:59 pm
- Location: The Force
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Fall Damage Rework
Master Feraan pointed out something interesting to me the other day, and that is that if I were to jump from the roof of the tallest building in a map, I wouldn't feel an ounce of pain. This is completely true and also completely unrealistic. I understand that with such a high level I wouldn't feel damage from small jumps, but from something as high as a skyscraper, I'd say I'd feel a lot of damage. Could fall damage be reworked to possibly give level25 just a 1-5% rate of fall damage, increasing as levels decrease? Seems to make more sense and be more realistic, to me.
And yes, I am *asking* for fall damage for myself. What has the world come to?
And yes, I am *asking* for fall damage for myself. What has the world come to?
- Johauna Darkrider
- Lost One
- Posts: 553
- Joined: Mon Dec 15, 2008 5:36 pm
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I'd agree that the fall damage is a bit unrealistic. I mean, i did fall from the balcony not that long ago and it took like 20 hp? (was a silly accident, heh). Maybe even make difference in fall damage based on what your Force Jump lvl is? Not sure if that would be possible to code, but it'd be interesting to see.
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Nira wrote:I guess medicine isn't quite at the stage of being able to deal with stubborn Corellians.
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- Lost One
- Posts: 2153
- Joined: Mon Sep 18, 2006 8:01 pm
It's been shown in many instances in Star Wars where Jedi fall from great distances and remain unharmed from using the Force to either cushion or use the Force to Push one's self up when they're about to hit the ground. Adding the "Force Fall" OJP feature may make this more realistic, instead of lazily falling to the ground with little concentration.
- Aknaross Myotis
- Lost One
- Posts: 362
- Joined: Wed Nov 07, 2007 10:31 am
- Location: Jedi Enclave - Alzoc III
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I make an addition for Kevari's idea.
Since Force Fall is avaible on OJP E 1.2 source, it could be easily implemented. But here I come with the addition, where instead of just add the Force Fall thing, each level would still reduce the damage taken.
Here comes the examples mentioning the effects of Force Fall on Force Jump:
One with lvl 1 would not be able to tap Force Fall to reduce his fall speed - Damage realistic for an averange individual fall (Fatal in some cases, from certain heights)
One with lvl 2 would be able to use Force Fall to reduce its speed, but from certain heights he would take realistic damage - The duration time in this case, depends on the Force Points one have (Relative to classes)*.
One with lvl 3; same effects from lvl 2, but reduced damage when occurs, but realisticly.
One with lvl 4; same effects from lvl 3, but increasing reduced damage when occurs.
One with lvl 5; would almost bareable from damage from falling, once at this point his Force Pool would be enough to slow his/her fall during it all.
*Force Fall on OJP: Happens to hold the JUMP key during a fall, and one will start to reduce his fall speed, taping the Force for it progressivly consuming FP (Once its gone, an individual suffers damage from the duration of the fall without using this ability)
Summarizing, damages from falling would be increased for every level (as suggested by Alkorda and Feraan), but with the addition of Force Fall on Force Jump would manage one to avoid suffer damage from falling, based on his/her Force Pool and height.
Since Force Fall is avaible on OJP E 1.2 source, it could be easily implemented. But here I come with the addition, where instead of just add the Force Fall thing, each level would still reduce the damage taken.
Here comes the examples mentioning the effects of Force Fall on Force Jump:
One with lvl 1 would not be able to tap Force Fall to reduce his fall speed - Damage realistic for an averange individual fall (Fatal in some cases, from certain heights)
One with lvl 2 would be able to use Force Fall to reduce its speed, but from certain heights he would take realistic damage - The duration time in this case, depends on the Force Points one have (Relative to classes)*.
One with lvl 3; same effects from lvl 2, but reduced damage when occurs, but realisticly.
One with lvl 4; same effects from lvl 3, but increasing reduced damage when occurs.
One with lvl 5; would almost bareable from damage from falling, once at this point his Force Pool would be enough to slow his/her fall during it all.
*Force Fall on OJP: Happens to hold the JUMP key during a fall, and one will start to reduce his fall speed, taping the Force for it progressivly consuming FP (Once its gone, an individual suffers damage from the duration of the fall without using this ability)
Summarizing, damages from falling would be increased for every level (as suggested by Alkorda and Feraan), but with the addition of Force Fall on Force Jump would manage one to avoid suffer damage from falling, based on his/her Force Pool and height.