Aura

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Dixo Xan
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Post by Dixo Xan »

I think this idea is great. But perhaps the intensity of the aura, rather than size ? As Lynee said I dont want it obscuring my view. And another little thing. Be careful about the equation of level=power. Levels is just a measure for in-game. I actually have quite alot against how levels/xp work at the current, but that is a discussion for another thread.
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Lucius
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Post by Lucius »

Look at you Corinth you just got back and you already have an awesome idea. :lol:
/support
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Atrux Nuro
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Post by Atrux Nuro »

Dixo Xan wrote:I think this idea is great. But perhaps the intensity of the aura, rather than size ? As Lynee said I dont want it obscuring my view. And another little thing. Be careful about the equation of level=power. Levels is just a measure for in-game. I actually have quite alot against how levels/xp work at the current, but that is a discussion for another thread.
I think itensity increases with level. I think you could have it radiate or something.
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Andan Yissik
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Post by Andan Yissik »

Great idea :idea:
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Viron Roan
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Post by Viron Roan »

I support both the idea of intensity AND size combined (have it increase in size a bit but have most of the difference be in intensity). That way we won't have master quells aura knocking over bookcases and not fitting through doorways and such. :lol:
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Nekuva
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Post by Nekuva »

Aslyn wrote:That'd be good, but then again, wouldn't it be easier to have it made player-modifiable? What if you're trying to hide your presence, but have a large aura as a result of your level?


Sounds like dragonball,hiding your "KI".


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Saos Nartu (old)
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Post by Saos Nartu (old) »

"His aura is over 9000!"

We can only hope.
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