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Teleport Bind
- Sared Kilvan
- Lost One
- Posts: 1035
- Joined: Sat Aug 16, 2008 12:11 am
- Location: Pouring like an avalanche coming down the mountain.
Teleport Bind
A simple command, 'rptele' or something along those lines that can be used by any account level. An admin would predetermine a set of coordinates for a certain account rank and then those of that rank would use the tele command to transport to those coordinates. If there are no coordinates set then nothing would happen. Alternately the command itself could be turned off.
On larger missions/maps, it can take up a fair amount of the admins time/focus to ensure that all participants are where they need to be, when they need to be there. Particularly when a group of players are facing wave after wave of opponents. Issues with telefragging could be avoided if some kind of stopgap timer (five seconds?) could be implemented, or separate coordinates assigned to each account.
I guess the biggest question I have is can something like this be used without overflowing the server command buffer?
On larger missions/maps, it can take up a fair amount of the admins time/focus to ensure that all participants are where they need to be, when they need to be there. Particularly when a group of players are facing wave after wave of opponents. Issues with telefragging could be avoided if some kind of stopgap timer (five seconds?) could be implemented, or separate coordinates assigned to each account.
I guess the biggest question I have is can something like this be used without overflowing the server command buffer?
- Moza Ferorn
- Lost One
- Posts: 729
- Joined: Mon Feb 25, 2008 5:29 pm
- Location: Bastion
- Kael Sekura
- Lost One
- Posts: 677
- Joined: Mon Jan 14, 2008 11:01 pm
- Location: The clouds
I get where you are coming from Sared but I guess the admin will still be required to set up these way points themselves anyway so it doesn't seem like something I think would be of much benifit. Imagine if tele abilities were in the hands of those outwith admin rank, it would be mayhem. Knights and Masters organising missions should have considered such things as origin co-ords before the start of the mission anyway which is usually the case.
Nice idea but I think it would be best left in the admins hands the way it is..
Nice idea but I think it would be best left in the admins hands the way it is..
<img src="http://i30.photobucket.com/albums/c323/ ... ig2010.jpg" height="150px" width="450px">
|age_42|race_human|mentors_syrena.exan/alkur.tekeil|padawan_fane.ornn'ila
- Sared Kilvan
- Lost One
- Posts: 1035
- Joined: Sat Aug 16, 2008 12:11 am
- Location: Pouring like an avalanche coming down the mountain.
Re: Teleport Bind
Moza Ferorn wrote:Another question is: How will we prevent it from being abused?
Sared Kilvan wrote:If there are no coordinates set then nothing would happen. Alternately the command itself could be turned off.
- Delmi N'jork
- Jedi Master
- Posts: 3936
- Joined: Wed May 20, 2009 11:53 pm
- Location: Duneeden
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Yeah, gonna have to go with Kael and Moza. Sorry, Sared.
|age_19|initiated_264.15|height_1.68m|race_keldorian|mentors_zyrn.maron/gabe.alkroda|
http://www.filefront.com/15714499/Lucius.pk3/ - updated skinz, ty Delmi
- Corinth Alkorda
- Lost One
- Posts: 2062
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