Knock down suggestion

Post your ideas and suggestions here
User avatar
Delmi N'jork
Jedi Master
Posts: 3939
Joined: Wed May 20, 2009 11:53 pm
Location: Duneeden
Contact:

Knock down suggestion

Post by Delmi N'jork »

Hello ::JEDI::
If you remember in Single Player, if you jumped on/landed on a NPC, the got knocked down. For the sake of realism, I suggest this be put in RPMod. There are not many people who could support the weight of someone jumping on top of them. I'd love to here people comments and thoughts.
~Delmi
Image
|Age_187|Height_7'3|Weight_427lb|Race_Nelvaan|Mentor_Maloush Paroveid|Padawans_Aurien Uriah_Amoné Fayden_Tergos Zemnos_Esth Me'sku_Virtuo Alegan_Tweek Etimau_Dithaal_Sirius Invictus_Aqua Sol_Ina'eo'nekri
User avatar
Moza Ferorn
Lost One
Posts: 729
Joined: Mon Feb 25, 2008 5:29 pm
Location: Bastion

Post by Moza Ferorn »

I support fully.
Image
|age_33|height_1.95m|weight_82kg|race_ithorian|mentor_gabe.alkorda|padawan_valon.rachius|li.andru
User avatar
Sared Kilvan
Lost One
Posts: 1035
Joined: Sat Aug 16, 2008 12:11 am
Location: Pouring like an avalanche coming down the mountain.

Post by Sared Kilvan »

My only worry is that it could be easily exploitable in combat. Otherwise, I support it barring two technicalities:

Kenta jumping on Ommar and vice-versa? Can the engine recognize different model weights/sizes to accommodate for that?

Image

Valon Rachius
Lost One
Posts: 167
Joined: Sun Apr 19, 2009 9:54 pm
Contact:

Post by Valon Rachius »

What if the first jump causes the stumble animation the player gets in base JA when they are overwhelmed by a lightsaber strike and the second jump, inflicted while the animation is still occuring, causes a total knockdown to the floor?
User avatar
Sared Kilvan
Lost One
Posts: 1035
Joined: Sat Aug 16, 2008 12:11 am
Location: Pouring like an avalanche coming down the mountain.

Post by Sared Kilvan »

Again, good suggestion, but I'm still concerned with the above stated reason.

Image

Atrux Nuro
Lost One
Posts: 441
Joined: Sat Jan 05, 2008 12:38 pm
Location: The Refresher.
Contact:

Post by Atrux Nuro »

I had a suggestion awhile back about adding some sort skill set for our accounts like:

Strength
agility
speed
recovery ....ect...ect

If that could be implimented somehow, and the mod could recognize someones strength versus someones weight or age. (The skills would have to have a balance of course such as +1 strength/ -1 agility or +1 weight which would slow you down anyhow.) Just an idea, take it or leave it I guess lol.
Species: Lorrdian|Age: 41|Height: 1.88 M|Weight: 93 KG|Birthdate: .02|Mentor(s): Coren Ran// Roan Takk

"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."

Rash Loist for Jedi Master level 2
Xaran Varc
Posts: 166
Joined: Sat Jul 19, 2008 10:43 am
Location: Garos IV

Post by Xaran Varc »

I like the idea.
User avatar
Raulos
Exiled
Posts: 371
Joined: Sat Jun 26, 2004 3:46 pm
Location: REDACTED

Post by Raulos »

While we're all worried about the mass of characters, if I barrel into somebody with force speed going they should turn into a robed pancake with tire marks over them.
Xaran Varc
Posts: 166
Joined: Sat Jul 19, 2008 10:43 am
Location: Garos IV

Post by Xaran Varc »

Raulos wrote:While we're all worried about the mass of characters, if I barrel into somebody with force speed going they should turn into a robed pancake with tire marks over them.
Were we not also able to knock someone down when you ran into them in SP?
Selan
Lost One
Posts: 97
Joined: Wed Aug 20, 2008 2:08 pm
Location: Yavin 4, Jedi praxeum

Post by Selan »

Raulos wrote:While we're all worried about the mass of characters, if I barrel into somebody with force speed going they should turn into a robed pancake with tire marks over them.
I like the idea too.
Aslyn Denethorn
Lost One
Posts: 2539
Joined: Thu May 08, 2008 12:07 am
Location: One with the Force

Post by Aslyn Denethorn »

I'm with Sared - this would be ridiculously exploited unto death. Bad enough that we have that issue with jump-kicks as it is. I don't think we need to add any further insanity to that which already exists ;)
User avatar
Dixo Xan
Lost One
Posts: 583
Joined: Mon May 31, 2004 12:20 pm
Location: Yavin IV

Post by Dixo Xan »

I'm against this. Although it would add realism it would make gameplay less streamlined and (in my eyes) less fun. Perhaps adding it as a feature you can turn on to use in missions when trashing down on random thugs and the likes.
Image
User avatar
Kael Sekura
Lost One
Posts: 677
Joined: Mon Jan 14, 2008 11:01 pm
Location: The clouds

Post by Kael Sekura »

I'm with the others on this one. Although It would be a 'realistic' addition, you need to weigh up the pro's and con's between realism and practicality/fun. Here I think it would detract more from the game than it would improve.

I'd still say I'm on the fence though leaning more towards, 'Nice idea but no thanks'.

<img src="http://i30.photobucket.com/albums/c323/ ... ig2010.jpg" height="150px" width="450px">

|age_42|race_human|mentors_syrena.exan/alkur.tekeil|padawan_fane.ornn'ila

User avatar
Vantus
Lost One
Posts: 584
Joined: Fri Jan 18, 2008 5:51 am
Location: Rori

Post by Vantus »

I'm in total agreement with most of the comments on this one.
I don't think it's something that should be implemented.

There are occasions where a player NEEDS to stand on top of another player. Like giving a shoulder-up to reach higher ledges for example.

The only way i'd be in support of this would be if Falling distance was taken into consideration.
For example, hopping onto a player won't do anything but falling from a great height that normally enduces pain and HP loss, the player at the bottom could get knocked over.

That's my only condition.

That aside, as the others have mentioned, It would be too exploitable and "cheap" in it's simple state.

Image

User avatar
Sared Kilvan
Lost One
Posts: 1035
Joined: Sat Aug 16, 2008 12:11 am
Location: Pouring like an avalanche coming down the mountain.

Post by Sared Kilvan »

I think that if Jump were a less common Force power then it would be a little more practical.

Image

Post Reply