Max Jump Level cooresponding to Fall Damage

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Alkur Tekeil
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Max Jump Level cooresponding to Fall Damage

Post by Alkur Tekeil »

Some folks like to use lower levels of jump (myself and I've also noted Corinth as well), than what we've invested XP into.

It would seem logical that those who do use that method would sustain the same amount of fall damage in accordance to their maximum Force Jump level, rather than the level they're currently using.

E.g.:
I use Force Jump level 2, yet I have invested points for level 3. I should then take fall damage for Force Jump level 3.
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Post by Jamus Kevari »

It seems logical if a Jedi uses less of their leaping ability yet still retains their safe landing abilities, yes. Though, I don't see why one can't simply limit themselves in how high they jump on their own. In addition, I would think the grand majority of people wouldn't decrease their levels of jump in the first place, so I don't believe we should force this accommodation for a small minority.
Alkur Tekeil
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Post by Alkur Tekeil »

Plainly, I don't like the wall run and wall grab abilities of Jump 3+. Furthermore, if you look at the movie examples, great leaps were acts of serious "Forceness" whereas in JO and JKA the game mechanics superseded SW realism. Kenobi's two jumps in Episode 1, the various jumps in Episode 3 during the Sidious-Yoda and Kenobi-Vader duels. Specifically when Kenobi states he has the high ground, Vader performs a jump akin to a Level 2 Force Jump in Jedi Academy. I suppose it boils down to a point of game mechanic enjoyment versus realism.
Jamus Kevari wrote:Though, I don't see why one can't simply limit themselves in how high they jump on their own.
Some of us don't feel like investing copious amounts of time in practicing pressing the spacebar.
Jamus wrote:In addition, I would think the grand majority of people wouldn't decrease their levels of jump in the first place, so I don't believe we should force this accommodation for a small minority.
I think thats up to Soh, whether a time investment in exploring this possible addition to the RPmod is 1) possible and 2) worth it.
Last edited by Alkur Tekeil on Mon Sep 21, 2009 1:54 am, edited 1 time in total.
Jamus Kevari
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Post by Jamus Kevari »

Alkur Tekeil wrote:Plainly, I don't like the wall run and wall grab abilities of Jump 3+.
Then don't trigger them.
Alkur Tekeil wrote:Some of us don't feel like investing copious amounts of time in practicing pressing the spacebar.
I'm sure it's just a matter of letting go of your thumb.
Alkur Tekeil wrote:I think thats up to Soh, whether a time investment in exploring this possible addition to the RPmod is 1) possible and 2) worth it.
Yep.
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Jhas Dawn
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Post by Jhas Dawn »

Alkur Tekeil wrote:Plainly, I don't like the wall run and wall grab abilities of Jump 3+. Furthermore, if you look at the movie examples, great leaps were acts of serious "Forceness" whereas in JO and JKA the game mechanics superseded SW realism. Kenobi's two jumps in Episode 1, the various jumps in Episode 3 during the Sidious-Yoda and Kenobi-Vader duels. Specifically when Kenobi states he has the high ground, Vader performs a jump akin to a Level 2 Force Jump in Jedi Academy. I suppose it boils down to a point of game mechanic enjoyment versus realism.
Just throwing a point down:

It wasn't that great leaps were advanced, it was that they were never used. When you look at the saber fighting styles and environments, there was no reason for people to use them, especially since in the movies the acrobatic form (Ataru) was rarely used. In episode 1, Obi-Wan, who was still a Padawan, committed a very high jump without becoming fatigued at all (apparently), as he was able to run the whole catwalk at a full sprint towards the saber fight. Yoda, who i know is a very advanced Master but still, was using jump constantly in saber fights.

Sure, no one did these long wall runs or anything like that, but why would they want to? It all boils down to the fact that if you can jump five stories, you don't really need to bother with the wall. And, finally, the Star Wars movies never had satisfactory ends to saber fights. Let me show you why:

1) Qui-Gon. If you get your arms hit up like that just spin the saber in your hand to cut your opponent's head in half. Easy.

2) Maul. Come on! He didn't do anything! He could've fought back normally.

3) Anakin and Obi-Wan were reasonably beaten by Dooku in ep2, i concede. But he ran away from Yoda.

4) Dooku got beaten reasonably (I'm not that familiar with that particular fight) as far as I remember. T'was a cool execution.

5) Grievous got shot. It wasn't really a lightsaber fight by the end of it, anyway.

6) Yoda fell a long way and for some reason couldn't fight any more?

7) Vader somehow couldn't block in midair, no idea why.

8) Ben let himself die

9) Again, I'm not that familiar with this lightsaber fight. I'm pretty sure there was something ridiculous besides Luke crying like a little girl, though.

10) Finally, Vader got battered on and somehow couldn't block anymore (asthma?). Then Luke threw away his lightsaber.


That was a long-winded way to say that the end of the Kenobi-Vader duel in ep3 shouldn't be used as an example, as Lucas has NO idea how to end lightsaber duels. Or whoever did the choreography, maybe not Lucas.




I fear there was no plausible reason to type all of that at all.
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Nivek Tholmai
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Post by Nivek Tholmai »

I concur with Master Kevari. Really, you can control the jump - how high you go that is - manually. That said, you might as well keep it on your highest purchased level and just do it that way to save fall damage.
Alkur Tekeil wrote:Specifically when Kenobi states he has the high ground, Vader performs a jump akin to a Level 2 Force Jump in Jedi Academy.
Anakin also leaps forces knows how high/far off of a lavafall and lands on a droid. That looked a little more than "jump 2" to me. If you want to think in a game mechanics sense, I just think he was knackered by that last bit, or his 'Force pool' doesn't replenish in "real life" the way it does for us in game. That's my theory on that particular bit. ALTHOUGH: He might've just been a nutter and accidently tapped attack on his keyboard and done a yellow DFA 8)
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Post by Sasha Raven »

Okay, there is no need to compare movie mechanics with game mechanics.
Also, Jump is fine, wall run is wicked AND even though I can't myself (like my master) jump very well, I don't see this being a valid issue. If you need to land from a high drop, roll if you can.

And that's my two cents.
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Post by Cyril Feraan »

I just don't see the point of this. If you really need the difference, just turn up your Jump level to its full/proper level for a little bit.

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Shimi
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Post by Shimi »

I just don't see the point of this. If you really need the difference, just turn up your Jump level to its full/proper level for a little bit.
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Post by Delmi N'jork »

I personally agree with Master Feraan and Master Zaki, but that's just me.
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