Stamina Controlled Run Speed

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Fane Ornn'ila
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Post by Fane Ornn'ila »

Corinth Alkorda wrote:with Force Speed activated just looks plain silly. It desaturates your character a bit and leaves a tiny trail, even when walking.
I remember that with UU one could disable the speed trail. Perhaps that can be used somewhere.
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Kael Sekura
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Post by Kael Sekura »

Corinth Alkorda wrote:I don't like it for stamina, at all. Lol. However, I really like it for controlling walking speed.
I have to agree here. Nice idea all the same Li but as far as stamina is concerned, personally I'd rather be in control of that myself. Walk speed however is interesting. That said, I always thought it was realistic for those with shorter legs to fall behind a tad lol. Still something to be looked at though.

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Zeak Dystiny
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Post by Zeak Dystiny »

Fane Ornn'ila wrote:
Corinth Alkorda wrote:with Force Speed activated just looks plain silly. It desaturates your character a bit and leaves a tiny trail, even when walking.
I remember that with UU one could disable the speed trail. Perhaps that can be used somewhere.

There's a simple command for that. Though I can't for the life of me remember it

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Ametha Tasia
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Post by Ametha Tasia »

The command is "cg_speedtrail 0".
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Zeak Dystiny
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Post by Zeak Dystiny »

Yeah found it out last week. Not keen on it myself though.

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Jhas Dawn
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Post by Jhas Dawn »

Kael Sekura wrote:I always thought it was realistic for those with shorter legs to fall behind a tad lol. Still something to be looked at though.
Walking speed for kids is completely unrealistic. Kids are generally more full of energy than adults, and therefore wouldn't go at such a calm stroll as the game requires. However, running speed should be faster for adults, due to strides etc.
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Ruluk
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Post by Ruluk »

When I'm with my three-year old cousin, she is always at my side, and I am not walking slowly. The reason is that even though she has small legs, she gives faster steps. She always walks fast, even without someone at her side. So yeah, I agree about kids going faster.

On the other hand, I suppose you know that MB2 got stamina for non-force characters, right? Well, they added it because they wanted some realism to stop them from using the special moves. This forces them to stop.

But you guys have a point, and I completely agree. In a RPG the idea is that you show your RPing skills, not that you are forced to RP. If you want to know who's better than somebody else RPing, you have to see it. But how could you tell the difference if you are forced to RP? What if you want your body to go extreme, and then face the consecuences of not being able to stand? Should you impress everybody with such RP realism or let the game force you to RP it? Your choice.

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