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Sensing moods?
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- Exiled
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I don't think simplifying emotions would necessarily be oversimplifying them.Nira'kalen'nuruodo wrote:I'm not wholly sold on the "emotion" aspect of it, particularly since emotions are such complex things that it'd be next to impossible to accurately represent them by means of a gameplay mechanic. ::Actioning:: feelings, either in global chat or a quick PM to the person who you'd want to pick up on them, is by far the most effective way of doing it.
And while the "quick notification" via PM or global works... it takes away the subtlety of having emotions.
Its like waving your arms frantically and shouting "HEY I'M ANGRY NOW! PLEASE REACT!"
- Simus Cnydaria
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I agree, the subtlety of emotions can really have a profound impact on how you play your character and how others react, but if people listen they can pick up on things.
With subtle words, or pro use of the /me command, you can give hints to your mood, and even leave it a little more vague so no subtlety is lost.
/me smile falls slightly
/me releases a quiet sigh
etc. If you go at it the right way, you can make it work.
With subtle words, or pro use of the /me command, you can give hints to your mood, and even leave it a little more vague so no subtlety is lost.
/me smile falls slightly
/me releases a quiet sigh
etc. If you go at it the right way, you can make it work.
- Zeak Dystiny
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Yeah, ::'s works fine. This just adds a different spin to it. If it can be added and easily, then maybe add it. However, not the scrollable thing I think. Though really, ::'s suffices.
"Is all that sales-babble in your brochure? Because I think I'm going to puke. Perhaps you'd like me to leverage your synergy with my vibroblade."
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- Ethan Kase
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Like most of the suggestions They can still be rped with :: s ( not everything though and only half as good )but If it can be added , why not?
Last edited by Ethan Kase on Tue Mar 16, 2010 9:27 pm, edited 1 time in total.
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- Rash Loist
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- Ethan Kase
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I totally Agree!Rash Loist wrote:Yeah next time I hear ::'s can do anything! I'm gunna go crazy.
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- Zeak Dystiny
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If it can be done, without loads of hassle. Sure.Ethan Kase wrote:Like most of the suggestions They can still be rped with :: s ( not everything though and only half as good )but If it can be added , why not?
Anyways, ::'s can do a lot. Ennnddddd
"Is all that sales-babble in your brochure? Because I think I'm going to puke. Perhaps you'd like me to leverage your synergy with my vibroblade."
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- Delmi N'jork
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They can do a lot, but not everything. Besides, sometimes having a little extra add on is neat.Zeak Dystiny wrote: Anyways, ::'s can do a lot. Ennnddddd
Rash Loist wrote:Yeah next time I hear ::'s can do anything! I'm gunna go crazy.
Agreed.
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'nough said.Delmi wrote:They can do a lot, but not everything. Besides, sometimes having a little extra add on is neat.Zeak Dystiny wrote: Anyways, ::'s can do a lot. Ennnddddd
Rash Loist wrote:Yeah next time I hear ::'s can do anything! I'm gunna go crazy.
Agreed.
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- Baelin Raddyx
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What does force have to do with sensing emotions? Irl you can tell when your friend is down and happy, you don't need a cosmic power to determine his aura so you can confront him about it, do you?Agitt Tanwa wrote:But that would allow a not-force-sensetive to see it. I think adding it into sense ability would be more.. matching?Crazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented
Emotion is universal and doens't require force.
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- Zeak Dystiny
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I see the Force sensing of emotions as more in-depth, that and you could tell a bit more whether the feelings are masking something else, that you're barely touching the surface of the truth.
"Is all that sales-babble in your brochure? Because I think I'm going to puke. Perhaps you'd like me to leverage your synergy with my vibroblade."
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- Delmi N'jork
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- Ethan Kase
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That's also A good idea but possibly more complicated.
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There is a pre-existing feature of "Bond Chat" between players. In my experience with it, it was quite fluid when being used displaying emotions and the likes of short statements. Though, we can do that with anyone, even bound with team chat via say_team_mode tell <player>.
As for the main sensing moods suggestion, I feel even if it were possible through the use of Sense, we should seek to retain the simplicities of \me unless there is a dire need for a new feature.
As for the main sensing moods suggestion, I feel even if it were possible through the use of Sense, we should seek to retain the simplicities of \me unless there is a dire need for a new feature.