Sensing moods?

Post your ideas and suggestions here
Agitt Tanwa
Lost One
Posts: 148
Joined: Fri Dec 18, 2009 6:32 pm
Location: N/A

Sensing moods?

Post by Agitt Tanwa »

During the time while my computer was being fixed I've bumped into this idea. I'm not sure about it myself, whether it is already an exegoration or actualy something that would improve the RP experience, and whether it's possible to do or not at all. Thus I'd like to hear your thoughts about it :D.
Here's the idea:

As generaly in SW 'sensing' people in the force has much to do with emotions and those sort of things. It's often an emotion that's pouring into the force that others (FS ofc) can feel. Also when Jedi tried to check about someone or on someone, they 'scanned' them in the force in search of any hints that usualy had been emotions. That's where my idea surfaced. When you use Force Sense (/Seeing/Sight) ingame (now depending on the mod etc.) you can see enemies and allies, neutrals and npcs glowing in diferent colors. What if a player would be able to set a proper color, that would be responsive to a certain mood, for his character at that moment. It could be a menu in the profile or something with a table attached which would show which color corresponds to which emotion/mood. Also there could be a slider bar which could set the intensity of the color so people that would be good at hiding their emotions would give very weak or no color at all.

Again this sounds like a total abstraction :lol: and I have completely no idea if its possible at all. Thought it would be worth to see what you think about it though. :D

Image
|Last Known Age : 27|Species : Rodian|Status : N/A|

User avatar
Delmi N'jork
Jedi Master
Posts: 3935
Joined: Wed May 20, 2009 11:53 pm
Location: Duneeden
Contact:

Post by Delmi N'jork »

That sounds kind of cool, I don't know how or if it can be done, how ever.
Image
|Age_187|Height_7'3|Weight_427lb|Race_Nelvaan|Mentor_Maloush Paroveid|Padawans_Aurien Uriah_Amoné Fayden_Tergos Zemnos_Esth Me'sku_Virtuo Alegan_Tweek Etimau_Dithaal_Sirius Invictus_Aqua Sol_Ina'eo'nekri
Alkur Tekeil
Exiled
Posts: 1362
Joined: Mon Apr 07, 2008 1:34 pm

Post by Alkur Tekeil »

If possible, that would require people to update their "emotional status". Which I don't see many folks participating in, a few members come to mind, and I myself would most likely forget.

However, if it was something everyone was onboard with, it'd be neat if the detection of an emotional change was automatic.

It would certainly make missions more intuitive.
User avatar
Delmi N'jork
Jedi Master
Posts: 3935
Joined: Wed May 20, 2009 11:53 pm
Location: Duneeden
Contact:

Post by Delmi N'jork »

I would for sure update it for the sake of others. It's a neat idea.
Image
|Age_187|Height_7'3|Weight_427lb|Race_Nelvaan|Mentor_Maloush Paroveid|Padawans_Aurien Uriah_Amoné Fayden_Tergos Zemnos_Esth Me'sku_Virtuo Alegan_Tweek Etimau_Dithaal_Sirius Invictus_Aqua Sol_Ina'eo'nekri
User avatar
Eugen Darkrider
Lost One
Posts: 175
Joined: Fri Mar 12, 2010 3:32 pm
Location: Alzoc III

Post by Eugen Darkrider »

Indeed it is a cool ideea.
Would be cool if it can be implemented , haha
Masters: Nira'kalen'nuruodo | Iverian Prey | Aslyn Denethorn
User avatar
Johauna Darkrider
Lost One
Posts: 553
Joined: Mon Dec 15, 2008 5:36 pm
Location: Out there, looking out for you
Contact:

Post by Johauna Darkrider »

I like it, though I'm not sure if it's possible to do, because of game mechanics limitations...
Image
age --|height_1.65m|weight_54kg|race_human|mentor_ergo.stomi|jamus.kevari|arkallon
Nira wrote:I guess medicine isn't quite at the stage of being able to deal with stubborn Corellians.
User avatar
Zeak Dystiny
Lost One
Posts: 840
Joined: Sun Jul 05, 2009 8:27 pm

Post by Zeak Dystiny »

Interesting. I'd probably forget to change it myself.

"Is all that sales-babble in your brochure? Because I think I'm going to puke. Perhaps you'd like me to leverage your synergy with my vibroblade."
Xfire: Whenlightfades

User avatar
Corinth Alkorda
Lost One
Posts: 2062
Joined: Tue Aug 23, 2005 1:58 am
Location: The Shadowlands
Contact:

Post by Corinth Alkorda »

1. I don't think this is possible.
2. This can be efficiently managed by ::actioning:: your feelings if you want someone else to pick up on them.
race_human | mentor_axem.keigoku | padawans_cookanaka / kero.zen / bram.philipi / jude.alkorda / nivek.tholmai / aknaross.myotis / lena.aleksandrovna / sasha.raven|
User avatar
Rash Loist
Lost One
Posts: 957
Joined: Sun Apr 30, 2006 3:06 pm
Location: Deceased

Post by Rash Loist »

I like it, if it's possible this would be awesome.
User avatar
Baelin Raddyx
Lost One
Posts: 766
Joined: Mon Dec 28, 2009 11:39 pm
Location: Alzoc III

Post by Baelin Raddyx »

Crazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented :)
Image
| age_22 | height_2.6m | weight_125kg | race_human | mentor_simus.cnydaria
User avatar
Rash Loist
Lost One
Posts: 957
Joined: Sun Apr 30, 2006 3:06 pm
Location: Deceased

Post by Rash Loist »

Rylin Raddyx wrote:Crazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented :)
::Stares at him and takes out his color code emotional booklet::
Agitt Tanwa
Lost One
Posts: 148
Joined: Fri Dec 18, 2009 6:32 pm
Location: N/A

Post by Agitt Tanwa »

Crazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented
But that would allow a not-force-sensetive to see it. I think adding it into sense ability would be more.. matching? But anyway as Master Corinth said, it's probably not even possible and even if it is, lots of work! Nice to wonder about it for a moment though :D

Image
|Last Known Age : 27|Species : Rodian|Status : N/A|

User avatar
Ethan Kase
Lost One
Posts: 491
Joined: Tue Feb 16, 2010 4:26 pm
Location: Alzoc III Jedi Temple

Post by Ethan Kase »

I like the idea, but it may be possible if we have something where we can set our emotions at but then again we may not be able to do that.

/support
<img src='http://a.imageshack.us/img839/4096/sig6t.jpg' border='0'>
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
Nira'kalen'nuruodo
Lost One
Posts: 702
Joined: Wed May 28, 2008 2:11 pm
Location: Alzoc III

Post by Nira'kalen'nuruodo »

I'm not wholly sold on the "emotion" aspect of it, particularly since emotions are such complex things that it'd be next to impossible to accurately represent them by means of a gameplay mechanic. ::Actioning:: feelings, either in global chat or a quick PM to the person who you'd want to pick up on them, is by far the most effective way of doing it.

However, if it was simplified to just include the red and green glows that we usually see around hostile and friendly NPCs respectively (and maybe even a blue glow for fellow Jedi), I could see it being handy in missions. Something akin to the gameplay mechanics in stealth games such as Splinter Cell, where you can tell whether a character is actively hostile, suspicious or completely oblivious to your presence.

Nira'kalen'nuruodo
"Strive not to be a success, but rather to be of value."
|age_53|height_1.7m|weight_85kg|species_chiss|mentor_cyril.feraan|padawan_eugen.darkrider_nastajja.arren|

User avatar
Ethan Kase
Lost One
Posts: 491
Joined: Tue Feb 16, 2010 4:26 pm
Location: Alzoc III Jedi Temple

Post by Ethan Kase »

Nira'kalen'nuruodo wrote:I'm not wholly sold on the "emotion" aspect of it, particularly since emotions are such complex things that it'd be next to impossible to accurately represent them by means of a gameplay mechanic. ::Actioning:: feelings, either in global chat or a quick PM to the person who you'd want to pick up on them, is by far the most effective way of doing it.

However, if it was simplified to just include the red and green glows that we usually see around hostile and friendly NPCs respectively (and maybe even a blue glow for fellow Jedi), I could see it being handy in missions. Something akin to the gameplay mechanics in stealth games such as Splinter Cell, where you can tell whether a character is actively hostile, suspicious or completely oblivious to your presence.
I never thought of that but that is also a good and simple Idea

/supports both
<img src='http://a.imageshack.us/img839/4096/sig6t.jpg' border='0'>
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
Post Reply