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Sensing moods?
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- Lost One
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Sensing moods?
During the time while my computer was being fixed I've bumped into this idea. I'm not sure about it myself, whether it is already an exegoration or actualy something that would improve the RP experience, and whether it's possible to do or not at all. Thus I'd like to hear your thoughts about it .
Here's the idea:
As generaly in SW 'sensing' people in the force has much to do with emotions and those sort of things. It's often an emotion that's pouring into the force that others (FS ofc) can feel. Also when Jedi tried to check about someone or on someone, they 'scanned' them in the force in search of any hints that usualy had been emotions. That's where my idea surfaced. When you use Force Sense (/Seeing/Sight) ingame (now depending on the mod etc.) you can see enemies and allies, neutrals and npcs glowing in diferent colors. What if a player would be able to set a proper color, that would be responsive to a certain mood, for his character at that moment. It could be a menu in the profile or something with a table attached which would show which color corresponds to which emotion/mood. Also there could be a slider bar which could set the intensity of the color so people that would be good at hiding their emotions would give very weak or no color at all.
Again this sounds like a total abstraction and I have completely no idea if its possible at all. Thought it would be worth to see what you think about it though.
Here's the idea:
As generaly in SW 'sensing' people in the force has much to do with emotions and those sort of things. It's often an emotion that's pouring into the force that others (FS ofc) can feel. Also when Jedi tried to check about someone or on someone, they 'scanned' them in the force in search of any hints that usualy had been emotions. That's where my idea surfaced. When you use Force Sense (/Seeing/Sight) ingame (now depending on the mod etc.) you can see enemies and allies, neutrals and npcs glowing in diferent colors. What if a player would be able to set a proper color, that would be responsive to a certain mood, for his character at that moment. It could be a menu in the profile or something with a table attached which would show which color corresponds to which emotion/mood. Also there could be a slider bar which could set the intensity of the color so people that would be good at hiding their emotions would give very weak or no color at all.
Again this sounds like a total abstraction and I have completely no idea if its possible at all. Thought it would be worth to see what you think about it though.
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- Delmi N'jork
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- Exiled
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If possible, that would require people to update their "emotional status". Which I don't see many folks participating in, a few members come to mind, and I myself would most likely forget.
However, if it was something everyone was onboard with, it'd be neat if the detection of an emotional change was automatic.
It would certainly make missions more intuitive.
However, if it was something everyone was onboard with, it'd be neat if the detection of an emotional change was automatic.
It would certainly make missions more intuitive.
- Delmi N'jork
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- Corinth Alkorda
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1. I don't think this is possible.
2. This can be efficiently managed by ::actioning:: your feelings if you want someone else to pick up on them.
2. This can be efficiently managed by ::actioning:: your feelings if you want someone else to pick up on them.
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- Lost One
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But that would allow a not-force-sensetive to see it. I think adding it into sense ability would be more.. matching? But anyway as Master Corinth said, it's probably not even possible and even if it is, lots of work! Nice to wonder about it for a moment thoughCrazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented
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- Ethan Kase
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I like the idea, but it may be possible if we have something where we can set our emotions at but then again we may not be able to do that.
/support
/support
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|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
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- Lost One
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I'm not wholly sold on the "emotion" aspect of it, particularly since emotions are such complex things that it'd be next to impossible to accurately represent them by means of a gameplay mechanic. ::Actioning:: feelings, either in global chat or a quick PM to the person who you'd want to pick up on them, is by far the most effective way of doing it.
However, if it was simplified to just include the red and green glows that we usually see around hostile and friendly NPCs respectively (and maybe even a blue glow for fellow Jedi), I could see it being handy in missions. Something akin to the gameplay mechanics in stealth games such as Splinter Cell, where you can tell whether a character is actively hostile, suspicious or completely oblivious to your presence.
However, if it was simplified to just include the red and green glows that we usually see around hostile and friendly NPCs respectively (and maybe even a blue glow for fellow Jedi), I could see it being handy in missions. Something akin to the gameplay mechanics in stealth games such as Splinter Cell, where you can tell whether a character is actively hostile, suspicious or completely oblivious to your presence.
Nira'kalen'nuruodo
"Strive not to be a success, but rather to be of value."
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- Ethan Kase
- Lost One
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I never thought of that but that is also a good and simple IdeaNira'kalen'nuruodo wrote:I'm not wholly sold on the "emotion" aspect of it, particularly since emotions are such complex things that it'd be next to impossible to accurately represent them by means of a gameplay mechanic. ::Actioning:: feelings, either in global chat or a quick PM to the person who you'd want to pick up on them, is by far the most effective way of doing it.
However, if it was simplified to just include the red and green glows that we usually see around hostile and friendly NPCs respectively (and maybe even a blue glow for fellow Jedi), I could see it being handy in missions. Something akin to the gameplay mechanics in stealth games such as Splinter Cell, where you can tell whether a character is actively hostile, suspicious or completely oblivious to your presence.
/supports both
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|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|