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Expansion to rpempower
- Nicholae Carnassi
- Lost One
- Posts: 65
- Joined: Thu May 26, 2011 1:29 pm
Expansion to rpempower
I'd like to know if an expansion to the rpempower command is possible. This could help a lot in the roleplaying of learning new abilities, or for aided bursts.
For example:
This would enable Sawyer to temporarily have grip, at level 1.
Another example of what could be possible:
This would work like classic rpempower, except that all of the abilities would be at level 1, instead of 3. This could also enable us to rpempower past level 3.
For classic empower, it would simply be:
What do you think?
Code: Select all
/rpempower [client] [ability] [level]
Code: Select all
/rpempower sawyer grip 1
Another example of what could be possible:
Code: Select all
/rpempower sawyer all 1
For classic empower, it would simply be:
Code: Select all
/rpempower sawyer all 3
- Sasha Raven
- Lost One
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I support it if it's not complicated to do ((I don't know c++))
It only makes sense that it would be that way. Nice suggestion Master Carnassi.
It only makes sense that it would be that way. Nice suggestion Master Carnassi.
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- Delmi N'jork
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- Lost One
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Whether or not it's complicated to implement is more or less irrelevant as Soh is the only one having to write any of the code (and as a point of interest, both JKA and the idTech 3 engine are written in good old-fashioned C).
I can see a more flexible /rpempower command coming in useful, particularly in the suggested form. I'm all for it.
I can see a more flexible /rpempower command coming in useful, particularly in the suggested form. I'm all for it.
Nira'kalen'nuruodo
"Strive not to be a success, but rather to be of value."
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- Delmi N'jork
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I also support taking away the little glowy's as well. It takes me out of the RP to see the myself or someone else involved is empowered.
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- Nicholae Carnassi
- Lost One
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You have a valid point, but I personally would keep the glow. It helps to be a reminder that you need to unempower them when you're done. It might be easy to forget after a lesson if you don't have any sort of indicator.Delmi wrote:I also support taking away the little glowy's as well. It takes me out of the RP to see the myself or someone else involved is empowered.
- Delmi N'jork
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True. I would suggest adding a command that would make it togglable then? So, if it's during a class or what not you can see it, but during a mission or whatever it would be there.Nicholae Carnassi wrote:You have a valid point, but I personally would keep the glow. It helps to be a reminder that you need to unempower them when you're done. It might be easy to forget after a lesson if you don't have any sort of indicator.
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- Amoné Fayden
- Lost One
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It also helps identify when people are using it illegitimately.Nicholae Carnassi wrote:You have a valid point, but I personally would keep the glow. It helps to be a reminder that you need to unempower them when you're done. It might be easy to forget after a lesson if you don't have any sort of indicator.Delmi wrote:I also support taking away the little glowy's as well. It takes me out of the RP to see the myself or someone else involved is empowered.
I'm not sure what policy surrounds the /rpempower command and what constitutes as appropriate usage, but I'm pretty certain folks get edgy over it's abuse.
However, putting that aside, this suggestion is excellent.
It would save giving the whole shebang just for one skill.
I made a similar thread to this in regards to weapons.
I take it the Force regen would remain the same as usual for /rpempower?
Last edited by Amoné Fayden on Thu Oct 13, 2011 6:10 pm, edited 1 time in total.
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Great idea
Just as a 'save keystrokes' thought, perhaps classic empower would remain as it is :
However, additional syntax being added would further specify. For a standard level three (the default, if left undefined) simply:
Then for specifics, as mentioned above. I don't play anymore, but this is a really cool idea
Just as a 'save keystrokes' thought, perhaps classic empower would remain as it is :
Code: Select all
/rpempower sawyer
Code: Select all
rpempower sawyer jump
Excellent suggestion, particularly in regards to specifying the level as well as the ability. I'd definately make use of this were it to be implemented.
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- Ametha Tasia
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