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Posted: Tue Mar 16, 2010 8:02 pm
by Alkur Tekeil
Nira'kalen'nuruodo wrote:I'm not wholly sold on the "emotion" aspect of it, particularly since emotions are such complex things that it'd be next to impossible to accurately represent them by means of a gameplay mechanic. ::Actioning:: feelings, either in global chat or a quick PM to the person who you'd want to pick up on them, is by far the most effective way of doing it.
I don't think simplifying emotions would necessarily be oversimplifying them.

And while the "quick notification" via PM or global works... it takes away the subtlety of having emotions.
Its like waving your arms frantically and shouting "HEY I'M ANGRY NOW! PLEASE REACT!"

Posted: Tue Mar 16, 2010 8:50 pm
by Simus Cnydaria
I agree, the subtlety of emotions can really have a profound impact on how you play your character and how others react, but if people listen they can pick up on things.

With subtle words, or pro use of the /me command, you can give hints to your mood, and even leave it a little more vague so no subtlety is lost.

/me smile falls slightly

/me releases a quiet sigh

etc. If you go at it the right way, you can make it work.

Posted: Tue Mar 16, 2010 8:54 pm
by Zeak Dystiny
Yeah, ::'s works fine. This just adds a different spin to it. If it can be added and easily, then maybe add it. However, not the scrollable thing I think. Though really, ::'s suffices.

Posted: Tue Mar 16, 2010 9:08 pm
by Ethan Kase
Like most of the suggestions They can still be rped with :: s ( not everything though and only half as good )but If it can be added , why not?

Posted: Tue Mar 16, 2010 9:15 pm
by Rash Loist
Yeah next time I hear ::'s can do anything! I'm gunna go crazy.

Posted: Tue Mar 16, 2010 9:25 pm
by Ethan Kase
Rash Loist wrote:Yeah next time I hear ::'s can do anything! I'm gunna go crazy.
I totally Agree! :D

Posted: Wed Mar 17, 2010 12:01 pm
by Zeak Dystiny
Ethan Kase wrote:Like most of the suggestions They can still be rped with :: s ( not everything though and only half as good )but If it can be added , why not?
If it can be done, without loads of hassle. Sure.

Anyways, ::'s can do a lot. Ennnddddd

Posted: Wed Mar 17, 2010 2:19 pm
by Delmi N'jork
Zeak Dystiny wrote: Anyways, ::'s can do a lot. Ennnddddd
They can do a lot, but not everything. Besides, sometimes having a little extra add on is neat.
Rash Loist wrote:Yeah next time I hear ::'s can do anything! I'm gunna go crazy.

Agreed.

Posted: Wed Mar 17, 2010 4:17 pm
by Lucius
Delmi wrote:
Zeak Dystiny wrote: Anyways, ::'s can do a lot. Ennnddddd
They can do a lot, but not everything. Besides, sometimes having a little extra add on is neat.
Rash Loist wrote:Yeah next time I hear ::'s can do anything! I'm gunna go crazy.

Agreed.
'nough said.

Posted: Wed Mar 17, 2010 8:03 pm
by Baelin Raddyx
Agitt Tanwa wrote:
Crazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented
But that would allow a not-force-sensetive to see it. I think adding it into sense ability would be more.. matching?
What does force have to do with sensing emotions? Irl you can tell when your friend is down and happy, you don't need a cosmic power to determine his aura so you can confront him about it, do you?

Emotion is universal and doens't require force.

Posted: Wed Mar 17, 2010 8:40 pm
by Zeak Dystiny
I see the Force sensing of emotions as more in-depth, that and you could tell a bit more whether the feelings are masking something else, that you're barely touching the surface of the truth.

Posted: Wed Mar 17, 2010 8:53 pm
by Delmi N'jork
What if you could only sense the emotions of those that you're bonded with?

Posted: Wed Mar 17, 2010 9:20 pm
by Ethan Kase
That's also A good idea but possibly more complicated.

Posted: Wed Mar 17, 2010 11:21 pm
by Silas Ortisman
How is that complicated? It's merely just sending a '::' message to the bonded person.

Posted: Thu Mar 18, 2010 12:59 am
by Jamus Kevari
There is a pre-existing feature of "Bond Chat" between players. In my experience with it, it was quite fluid when being used displaying emotions and the likes of short statements. Though, we can do that with anyone, even bound with team chat via say_team_mode tell <player>.

As for the main sensing moods suggestion, I feel even if it were possible through the use of Sense, we should seek to retain the simplicities of \me unless there is a dire need for a new feature.