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Posted: Sat Jul 14, 2007 3:31 pm
by Raz Rear
I know this isn't right topic but... What about holograms? They are not supposed to be solid, if they're from another planet, but still, training ones should be. Lets imagine situation : I'll be transmitting my hologram from another planet, so can i walk thru the door? I'm just light in this case. Another situation : There will be a training holoprogram, and for training he must be solid. But if he need to recharge shields and 'health' for another training, can he be not solid?

Posted: Mon Jul 16, 2007 12:59 am
by Alkaiser
Transparent holograms require shaders, which are a skin-oriented effect, not server-side.

The fact that they're solid is a matter of coding in the game. For example, in JA+ there was an admin command called ghost, where only admins could see the "ghosted" player, and that player could walk through various brushes (pieces of the map) and other players.

While, ya, it would make it really cool and "tip-top" in realism, is it so hard to simply play around it? I mean how often did you see someone standing WITHIN a hologram in SW? When you rely too heavily on game function and mechanics, the RP suffers.

Posted: Mon Jul 16, 2007 6:17 am
by Soh Raun
Alkaiser wrote:Transparent holograms require shaders, which are a skin-oriented effect, not server-side.
This can also be programmed in the Client directly (with no modification to the shaders), and indeed I tried that but it looked terrible (it's exactly the same if you do it with a shader). So I removed it.

Otherwise, I think it's not worth coding the solid/non-solid thing, as Alkaiser said it's not hard to play around it.

Posted: Sat Aug 25, 2007 3:30 pm
by Aldia
Is there a way we can scale down a person's size as a hologram?

And maybe there should be an account called RPhologram and that would spawn at a holo projecter so that if someone is off planet, they can still attend classes or broadcast a message to the temple

I know in the movies there's a holoprojector at the council chambers, but where else?

Posted: Sat Aug 25, 2007 4:04 pm
by Axem Keigoku
Well, that I agree.

RPHologram should do the followings : Spawn at only Spawn points marked 'Holo' or whatever the code name, and be unable to move.

¬ Axem

Posted: Sat Aug 25, 2007 4:14 pm
by Syrena Exan
I like the idea of a non-moving hologram used for messaging. It would befun to RP, esspecially for people who are supposed to be away.

Posted: Mon Aug 27, 2007 11:15 am
by Cyril Feraan
I think so too. The problem with the original idea is that it is simply not very realistic for holograms to be walking around everywhere. (But) stationary hologram would indeed be neat for those who can RP it.

Posted: Mon Aug 27, 2007 12:09 pm
by P't'ral
Why can't it simply be played as there is a small holoprojector/camera droid floating about so the "away" person can both see and be seen?

Posted: Mon Aug 27, 2007 12:59 pm
by Tarwacca
Kind of like in Episode I, when Darth Sidious is a HoloGram on that walking thing beside the Viceroy, thats kind of cool.

Posted: Mon Aug 27, 2007 4:21 pm
by Ifean
holograms are not always stationary.. If you read up some.. u will find that darth maul's brain was recovered and used to fuel a hologram that was physical and terrorized iridonia but eventually destroyed by luke skywalker.
Image
Image

Posted: Mon Aug 27, 2007 5:07 pm
by P't'ral
Those images are from comics that aren't canon.

Posted: Mon Aug 27, 2007 5:36 pm
by Soh Raun
Here is the upcoming implementation of holograms in RPMod 0.3.1 :
  • Obviously the blue effect stays
  • You can't move physically but you can still do the moves where you stand (except jumping).
  • The model is scaled at 70% of your usual scale
  • You become non-solid (other players can walk through you)
  • A projector appears under you and you hover above it (similar to weapons and items placeholders in maps)
  • Incompatible with client < 0.3.1 and BaseJKA, you will need to update to version 0.3.1
And because a picture is always better than tons of words:
hologram.jpg

Posted: Mon Aug 27, 2007 6:42 pm
by Kavar Starkiller
Nice, I like it :clap:.

Posted: Mon Aug 27, 2007 6:43 pm
by Alanya Sgall
How do they do with seating, Soh? Standing's great and all, but for events such as Council meetings or something, we need them to be sitting, heh. It'd be nice to have them look realisticly, or how they did in the movies.

Looks good, though, Soh.

Posted: Mon Aug 27, 2007 6:56 pm
by Ben Jalden
How about having two versions, rpholo, which does what you have it doing currently, and rpholo2 which does what it used to do.