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Auto-stepping up
Posted: Tue Mar 16, 2010 12:31 am
by Corinth Alkorda
It'd be great if we could change the height at which we step up onto something, so that we don't jump up on top of benches/chairs/tables when walking up to them.
Posted: Tue Mar 16, 2010 7:57 am
by Ethan Kase
How many times has this happened to us. Alot!
/support
Posted: Tue Mar 16, 2010 9:16 am
by Delmi N'jork
Good thinking, I support this for sure.
Posted: Tue Mar 16, 2010 12:48 pm
by Avaeth
Wouldn't it be better to walk+jump when you're near it? It doesn't really make you *jump* You just step on it. That way we'll be protected from unwanted step ups.
Posted: Tue Mar 16, 2010 1:06 pm
by Delmi N'jork
I don't know, I rather have a unwanted step up than a walk and jump deal. That's just me though.
Posted: Tue Mar 16, 2010 2:13 pm
by Baelin Raddyx
Avaeth has a point, it would have the potential for unwanted stepups, I bet it'd be the equivalent to ledge grab in JA+ (I have it disabled on ja+ cause it grabs every ledge and is terribly inconvenient). If it were fine tuned, however, I'm sure things would run quite smoothly. Great idea. The younglings can't get on the flippin chairs in the Cantina....=(
Posted: Tue Mar 16, 2010 3:27 pm
by Corinth Alkorda
...wait, what?
I think a few of you are confused, lol.
The walk+jump combination is CURRENTLY active for youto step up onto something that you would normally run right into. For example, the ledge outside on the balcony, or the seats in the dojos.
We're talking about making it HARDER to have the game automatically make you step up onto something, like when you accidentally step up on top of the bar in the cantina.
Posted: Tue Mar 16, 2010 4:05 pm
by Baelin Raddyx
You saw nothing.
I see what you mean now, lol.
Posted: Tue Mar 16, 2010 4:06 pm
by Olim Adasca
I'm thinking it's either in the base code of the game or it's a value that can be accessed and edited somewhere. Not sure what though, would take some looking over core setting commands.
Posted: Tue Mar 16, 2010 4:11 pm
by Zeak Dystiny
Maybe it depends on the map and the object as well and things concerning that area? Trying to think whether I've noticed it in MBII, but I'm not that sure I have meaning either they changed it too, or the map itself makes a difference.
Posted: Tue Mar 16, 2010 5:06 pm
by Olim Adasca
Point with MBII is that there's so much open space and high up ends that there's no possibility to encounter these kind of things, so they didn't care to change it.
Posted: Tue Mar 16, 2010 5:15 pm
by Ethan Kase
Olim Adasca wrote:Point with MBII is that there's so much open space and high up ends that there's no possibility to encounter these kind of things, so they didn't care to change it.
Yeah I go on MBII from time to time most maps are pretty huge (Such as Dotf) so that really isn't a good comparison.
Posted: Tue Mar 16, 2010 5:51 pm
by Zeak Dystiny
Uh? There's a few maps which aren't so large and such, are in CQC and some with benches and what not. I think it's got something to do with the map. If they could fix it, they would have, whether it's such a big issue or not.
Posted: Tue Mar 16, 2010 6:51 pm
by Avaeth
Oh. Gotcha.
/support