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Sensing moods?

Posted: Tue Mar 16, 2010 11:44 am
by Agitt Tanwa
During the time while my computer was being fixed I've bumped into this idea. I'm not sure about it myself, whether it is already an exegoration or actualy something that would improve the RP experience, and whether it's possible to do or not at all. Thus I'd like to hear your thoughts about it :D.
Here's the idea:

As generaly in SW 'sensing' people in the force has much to do with emotions and those sort of things. It's often an emotion that's pouring into the force that others (FS ofc) can feel. Also when Jedi tried to check about someone or on someone, they 'scanned' them in the force in search of any hints that usualy had been emotions. That's where my idea surfaced. When you use Force Sense (/Seeing/Sight) ingame (now depending on the mod etc.) you can see enemies and allies, neutrals and npcs glowing in diferent colors. What if a player would be able to set a proper color, that would be responsive to a certain mood, for his character at that moment. It could be a menu in the profile or something with a table attached which would show which color corresponds to which emotion/mood. Also there could be a slider bar which could set the intensity of the color so people that would be good at hiding their emotions would give very weak or no color at all.

Again this sounds like a total abstraction :lol: and I have completely no idea if its possible at all. Thought it would be worth to see what you think about it though. :D

Posted: Tue Mar 16, 2010 12:30 pm
by Delmi N'jork
That sounds kind of cool, I don't know how or if it can be done, how ever.

Posted: Tue Mar 16, 2010 1:53 pm
by Alkur Tekeil
If possible, that would require people to update their "emotional status". Which I don't see many folks participating in, a few members come to mind, and I myself would most likely forget.

However, if it was something everyone was onboard with, it'd be neat if the detection of an emotional change was automatic.

It would certainly make missions more intuitive.

Posted: Tue Mar 16, 2010 2:39 pm
by Delmi N'jork
I would for sure update it for the sake of others. It's a neat idea.

Posted: Tue Mar 16, 2010 2:41 pm
by Eugen Darkrider
Indeed it is a cool ideea.
Would be cool if it can be implemented , haha

Posted: Tue Mar 16, 2010 3:05 pm
by Johauna Darkrider
I like it, though I'm not sure if it's possible to do, because of game mechanics limitations...

Posted: Tue Mar 16, 2010 3:07 pm
by Zeak Dystiny
Interesting. I'd probably forget to change it myself.

Posted: Tue Mar 16, 2010 3:24 pm
by Corinth Alkorda
1. I don't think this is possible.
2. This can be efficiently managed by ::actioning:: your feelings if you want someone else to pick up on them.

Posted: Tue Mar 16, 2010 4:16 pm
by Rash Loist
I like it, if it's possible this would be awesome.

Posted: Tue Mar 16, 2010 4:35 pm
by Baelin Raddyx
Crazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented :)

Posted: Tue Mar 16, 2010 4:44 pm
by Rash Loist
Rylin Raddyx wrote:Crazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented :)
::Stares at him and takes out his color code emotional booklet::

Posted: Tue Mar 16, 2010 4:45 pm
by Agitt Tanwa
Crazy idea. instead of making it a force power why not have the crosshair change to a color appropriate to the person's emotions at the time? I'm sure there's some team hack that could be implemented
But that would allow a not-force-sensetive to see it. I think adding it into sense ability would be more.. matching? But anyway as Master Corinth said, it's probably not even possible and even if it is, lots of work! Nice to wonder about it for a moment though :D

Posted: Tue Mar 16, 2010 5:11 pm
by Ethan Kase
I like the idea, but it may be possible if we have something where we can set our emotions at but then again we may not be able to do that.

/support

Posted: Tue Mar 16, 2010 5:31 pm
by Nira'kalen'nuruodo
I'm not wholly sold on the "emotion" aspect of it, particularly since emotions are such complex things that it'd be next to impossible to accurately represent them by means of a gameplay mechanic. ::Actioning:: feelings, either in global chat or a quick PM to the person who you'd want to pick up on them, is by far the most effective way of doing it.

However, if it was simplified to just include the red and green glows that we usually see around hostile and friendly NPCs respectively (and maybe even a blue glow for fellow Jedi), I could see it being handy in missions. Something akin to the gameplay mechanics in stealth games such as Splinter Cell, where you can tell whether a character is actively hostile, suspicious or completely oblivious to your presence.

Posted: Tue Mar 16, 2010 6:15 pm
by Ethan Kase
Nira'kalen'nuruodo wrote:I'm not wholly sold on the "emotion" aspect of it, particularly since emotions are such complex things that it'd be next to impossible to accurately represent them by means of a gameplay mechanic. ::Actioning:: feelings, either in global chat or a quick PM to the person who you'd want to pick up on them, is by far the most effective way of doing it.

However, if it was simplified to just include the red and green glows that we usually see around hostile and friendly NPCs respectively (and maybe even a blue glow for fellow Jedi), I could see it being handy in missions. Something akin to the gameplay mechanics in stealth games such as Splinter Cell, where you can tell whether a character is actively hostile, suspicious or completely oblivious to your presence.
I never thought of that but that is also a good and simple Idea

/supports both