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Cloak/NPCs
- Simus Cnydaria
- Lost One
- Posts: 2502
- Joined: Thu Jul 10, 2008 1:29 am
Cloak/NPCs
I don't knowif this is possible or not, but is there any way we can make cloak effect npcs. As of right now it really doesn't work. Thoughts?
- Illrian Damaris
- Lost One
- Posts: 1425
- Joined: Thu Apr 15, 2010 3:15 pm
- Location: Enclave on Alzoc III
- Contact:
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- Lost One
- Posts: 441
- Joined: Sat Jan 05, 2008 12:38 pm
- Location: The Refresher.
- Contact:
Missions, classes. It's a good idea. During a class once the mentor spawns the npc they can mind trick and run away. The mission part is self explanatory.
Species: Lorrdian|Age: 41|Height: 1.88 M|Weight: 93 KG|Birthdate: .02|Mentor(s): Coren Ran// Roan Takk
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
- Simus Cnydaria
- Lost One
- Posts: 2502
- Joined: Thu Jul 10, 2008 1:29 am
- Ethan Kase
- Lost One
- Posts: 491
- Joined: Tue Feb 16, 2010 4:26 pm
- Location: Alzoc III Jedi Temple
Hasn't there already been a thread about this? But anyway i like the idea, but since this is multiplayer i don't think it would be possible, I think you can only do it in single player due to the assets stuff.
<img src='http://a.imageshack.us/img839/4096/sig6t.jpg' border='0'>
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|