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- Sat Aug 25, 2007 7:09 am
- Forum: Suggestions
- Topic: A few animation ideas
- Replies: 6
- Views: 3272
To my knowledge, flipping, changing positions of arms and what-not, all requires actually re-doing animations. Changing the position of sleep, like you mentioned, has already been done, because that's a coding function, and not something you have to switch with the animation. Bringing the arms out f...
- Sat Aug 25, 2007 7:06 am
- Forum: Suggestions
- Topic: Professions template
- Replies: 5
- Views: 3321
- Wed Aug 15, 2007 9:49 am
- Forum: Suggestions
- Topic: Chat Ranges
- Replies: 18
- Views: 8805
- Mon Aug 13, 2007 11:43 am
- Forum: Suggestions
- Topic: Commlink Emote
- Replies: 3
- Views: 2346
- Sun Aug 12, 2007 7:11 pm
- Forum: Suggestions
- Topic: Commlink Emote
- Replies: 3
- Views: 2346
Commlink Emote
Greetings, I've noticed that the commlink emote is only a few seconds long, and doesn't loop, like the consolecomm emote does. Would it be possible to make the comm emote loop as well. I use it often when I go afk for a minute or so, and I always have to use consolecomm to do so. This might just be ...
- Fri Aug 10, 2007 8:16 pm
- Forum: Suggestions
- Topic: Hopeful-class
- Replies: 24
- Views: 13353
Actually, this is extremely easy to do. So easy, in fact, that *I* can do it :shock: I believe this is a good idea, however the current rule put in place by the High Council is that accounts are created upon initiation. I wouldn't be against changing that, however. It's up to the High Council, though.
- Thu Jul 26, 2007 11:40 am
- Forum: Suggestions
- Topic: Full Force spars
- Replies: 16
- Views: 7342
My personal opinion on this whole system is that of Master Keigoku's, that dueling shouldn't even be enabled, much less cared about to modify. We spar, we do not need to actually engage an opponent, a message goes out for everyone to see, we're glowing, and things of that sort. The current reason fo...
- Thu Jul 26, 2007 8:15 am
- Forum: Suggestions
- Topic: Full Force spars
- Replies: 16
- Views: 7342
- Mon Jul 16, 2007 4:57 pm
- Forum: Suggestions
- Topic: Sense sound
- Replies: 5
- Views: 3092
- Thu Jul 12, 2007 5:35 pm
- Forum: Bug Reports
- Topic: [INVALID] Small Force pool
- Replies: 3
- Views: 3350
- Sun Jul 08, 2007 8:49 pm
- Forum: Suggestions
- Topic: Front Doors.
- Replies: 9
- Views: 3808
- Fri Jul 06, 2007 7:35 am
- Forum: Help and Support
- Topic: Strange Problems
- Replies: 6
- Views: 4489
- Thu Jul 05, 2007 7:15 pm
- Forum: Suggestions
- Topic: More Taunts
- Replies: 13
- Views: 7743
You wouldn't have to record your own voices, it's quite easy to find sounds on the internet, and with a bit of touching up in a sound editing program, you can have some quality sounds. I've done it before. Not for *my* skin, but I have done it. I agree, it would be nice and would add a bit to the RP.
- Wed Jul 04, 2007 7:20 pm
- Forum: Suggestions
- Topic: New Saber Stances.
- Replies: 27
- Views: 22206
As far as saber stances are concerned, they're actually simply new animations put into place to overwrite the BaseJKA stances. If new stances were to be implemented, they would be the same for everyone, as far as I know. I do know that this would require working with animations, which I don't believ...
- Tue Jul 03, 2007 6:36 pm
- Forum: Suggestions
- Topic: Guest Accounts
- Replies: 11
- Views: 6811
One of the major points of having accounts is to make things a bit more realistic. Last I checked force-sensitives weren't a majority of people. Not every guest coming to the Jedi Temple should have Force powers. It's a fact of reality (albeit fictional reality in SW). The Council's working on getti...