Search found 396 matches

by Gabe Alkorda
Sat Aug 25, 2007 7:09 am
Forum: Suggestions
Topic: A few animation ideas
Replies: 6
Views: 3272

To my knowledge, flipping, changing positions of arms and what-not, all requires actually re-doing animations. Changing the position of sleep, like you mentioned, has already been done, because that's a coding function, and not something you have to switch with the animation. Bringing the arms out f...
by Gabe Alkorda
Sat Aug 25, 2007 7:06 am
Forum: Suggestions
Topic: Professions template
Replies: 5
Views: 3321

Master Keigoku provided all you really need to know. Gaining powers and what-not is just something that comes along with training. Keep the choice of a class a RP aspect, not an OOC aspect. "Do I want to be a philosopher?" as opposed to "Do I want to get hold, heal, and mind trick qui...
by Gabe Alkorda
Wed Aug 15, 2007 9:49 am
Forum: Suggestions
Topic: Chat Ranges
Replies: 18
Views: 8805

I actually wrote all the code and just gave it to Soh.
All the ideas were mine, I just told Soh about them.
I made Soh's character bio and everything.
Actually, I am Soh.


Really though.... AMAZING work, Soh. (Or Gabe?... hm.... ;) )
by Gabe Alkorda
Mon Aug 13, 2007 11:43 am
Forum: Suggestions
Topic: Commlink Emote
Replies: 3
Views: 2346

Awesome, thanks Soh
by Gabe Alkorda
Sun Aug 12, 2007 7:11 pm
Forum: Suggestions
Topic: Commlink Emote
Replies: 3
Views: 2346

Commlink Emote

Greetings, I've noticed that the commlink emote is only a few seconds long, and doesn't loop, like the consolecomm emote does. Would it be possible to make the comm emote loop as well. I use it often when I go afk for a minute or so, and I always have to use consolecomm to do so. This might just be ...
by Gabe Alkorda
Fri Aug 10, 2007 8:16 pm
Forum: Suggestions
Topic: Hopeful-class
Replies: 24
Views: 13353

Actually, this is extremely easy to do. So easy, in fact, that *I* can do it :shock: I believe this is a good idea, however the current rule put in place by the High Council is that accounts are created upon initiation. I wouldn't be against changing that, however. It's up to the High Council, though.
by Gabe Alkorda
Thu Jul 26, 2007 11:40 am
Forum: Suggestions
Topic: Full Force spars
Replies: 16
Views: 7342

My personal opinion on this whole system is that of Master Keigoku's, that dueling shouldn't even be enabled, much less cared about to modify. We spar, we do not need to actually engage an opponent, a message goes out for everyone to see, we're glowing, and things of that sort. The current reason fo...
by Gabe Alkorda
Thu Jul 26, 2007 8:15 am
Forum: Suggestions
Topic: Full Force spars
Replies: 16
Views: 7342

I'd assume, like every other feature of the mod, it'd be able to be turned on/off by a cvar.
by Gabe Alkorda
Mon Jul 16, 2007 4:57 pm
Forum: Suggestions
Topic: Sense sound
Replies: 5
Views: 3092

Lynee is more correct in this situation. The fact of the actual RP of it is that Jedi are able to sense changes in the Force, begininng with just their small vicinity, and moving further outward as their abilities grow. Padawan Learners can sense Initiates "sensing" them. An Initiate, howe...
by Gabe Alkorda
Thu Jul 12, 2007 5:35 pm
Forum: Bug Reports
Topic: [INVALID] Small Force pool
Replies: 3
Views: 3350

It's the result of a typo in the classes information. It will be corrected within the next 24 hours.
by Gabe Alkorda
Sun Jul 08, 2007 8:49 pm
Forum: Suggestions
Topic: Front Doors.
Replies: 9
Views: 3808

The placement of the spawnpoints wasn't an effort to keep guests out, it was to simply aid the RP, in that guests enter the Temple through the main door.

As far as your request goes, it is valid, but shouldn't be put in the mod suggestions board, it should be submitted to the HC.
by Gabe Alkorda
Fri Jul 06, 2007 7:35 am
Forum: Help and Support
Topic: Strange Problems
Replies: 6
Views: 4489

I'd say trash the mac and buy a pc...

But yeah, the cg_draw2d 1 will bring up the things you're not seeing. As for the other stuff, what have you changed since the other day, because the other day your game worked okay, except for tab not working.
by Gabe Alkorda
Thu Jul 05, 2007 7:15 pm
Forum: Suggestions
Topic: More Taunts
Replies: 13
Views: 7743

You wouldn't have to record your own voices, it's quite easy to find sounds on the internet, and with a bit of touching up in a sound editing program, you can have some quality sounds. I've done it before. Not for *my* skin, but I have done it. I agree, it would be nice and would add a bit to the RP.
by Gabe Alkorda
Wed Jul 04, 2007 7:20 pm
Forum: Suggestions
Topic: New Saber Stances.
Replies: 27
Views: 22206

As far as saber stances are concerned, they're actually simply new animations put into place to overwrite the BaseJKA stances. If new stances were to be implemented, they would be the same for everyone, as far as I know. I do know that this would require working with animations, which I don't believ...
by Gabe Alkorda
Tue Jul 03, 2007 6:36 pm
Forum: Suggestions
Topic: Guest Accounts
Replies: 11
Views: 6811

One of the major points of having accounts is to make things a bit more realistic. Last I checked force-sensitives weren't a majority of people. Not every guest coming to the Jedi Temple should have Force powers. It's a fact of reality (albeit fictional reality in SW). The Council's working on getti...