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- Sun Jan 03, 2010 6:09 pm
- Forum: Suggestions
- Topic: Deflection redirect.
- Replies: 57
- Views: 21024
- Sun Jan 03, 2010 3:41 pm
- Forum: Suggestions
- Topic: Deflection redirect.
- Replies: 57
- Views: 21024
In my experience with combat with RPMod, there seems to be an odd difference from BaseJKA mechanics and operations. Though I've been told the damage system is default, some of you that have previously played in Base (or even JA+ to an extent) and have noticed these apparent changes that I will soon ...
- Wed Sep 30, 2009 12:42 am
- Forum: Suggestions
- Topic: Entering Message
- Replies: 7
- Views: 3871
Master Alkorda's string edits offer a nice alternative.
- Tue Sep 29, 2009 1:46 am
- Forum: ((OOC Discussion))
- Topic: Nivek Tholmai's 3 Rules for New Arrivals (Video)
- Replies: 27
- Views: 17322
- Mon Sep 21, 2009 1:52 am
- Forum: Suggestions
- Topic: Max Jump Level cooresponding to Fall Damage
- Replies: 9
- Views: 6005
Plainly, I don't like the wall run and wall grab abilities of Jump 3+. Then don't trigger them. Some of us don't feel like investing copious amounts of time in practicing pressing the spacebar. I'm sure it's just a matter of letting go of your thumb. I think thats up to Soh, whether a time investme...
- Mon Sep 21, 2009 1:01 am
- Forum: Suggestions
- Topic: Saber Attacks
- Replies: 6
- Views: 3794
I believe this movie made by our own Master Zaki sports this mod, or at least a mode similar to the previously mentioned mod in this topic:
Link
Link
- Mon Sep 21, 2009 12:57 am
- Forum: Suggestions
- Topic: Max Jump Level cooresponding to Fall Damage
- Replies: 9
- Views: 6005
It seems logical if a Jedi uses less of their leaping ability yet still retains their safe landing abilities, yes. Though, I don't see why one can't simply limit themselves in how high they jump on their own. In addition, I would think the grand majority of people wouldn't decrease their levels of j...
- Sun Aug 23, 2009 1:21 am
- Forum: Public Channel
- Topic: 269.23 // New Council Advisor
- Replies: 1
- Views: 3672
Greetings JEDI and the Community, I would like to say that I have accepted this honor and responsibility with the fullest intention of offering my best service to the High Council and improving our great community. Indeed, my new position includes having an open ear to the clan as a whole and to spe...
- Sat Aug 08, 2009 6:10 pm
- Forum: Suggestions
- Topic: Roll stab
- Replies: 47
- Views: 18977
- Mon Jul 13, 2009 5:26 pm
- Forum: Suggestions
- Topic: Manual Blocking
- Replies: 55
- Views: 21889
- Sat Jul 04, 2009 11:15 pm
- Forum: Suggestions
- Topic: Additional field to rpgivexp
- Replies: 11
- Views: 7216
- Wed Jul 01, 2009 1:59 pm
- Forum: Suggestions
- Topic: Minor Force Power Updates for 0.5.0
- Replies: 12
- Views: 7215
but wait! Are you telling me that in heal one and two you just wave your hand but for heal three you have to stay put? You don't have to stay put, but you're stuck in the kneeling position. That is, you can run, but you cannot attack and you look quite silly. Now, I listed these two powers because ...
- Wed Jul 01, 2009 12:54 am
- Forum: Suggestions
- Topic: Minor Force Power Updates for 0.5.0
- Replies: 12
- Views: 7215
Minor Force Power Updates for 0.5.0
From what I have read, major Force Power updates are planned for version 0.6.0 of RPMod. However, I think it would be quite nice if we had two minor updates of powers that some people have mentioned as "slightly annoying" for the release of version 0.5.0. I think that these suggestions hav...
- Wed Jun 24, 2009 7:19 pm
- Forum: Suggestions
- Topic: Death Emotes
- Replies: 14
- Views: 8118
As someone who has made many a little mission on the Galaxy Server over the years, it is sometimes a bit boring to constantly see someone who has been knocked out or died lying in that exact same position, peeking their head up slightly. Of course in some instances that position would be appropriate...
- Thu Jun 18, 2009 12:11 pm
- Forum: Suggestions
- Topic: /status command
- Replies: 29
- Views: 8397