Search found 147 matches

by Jamus Kevari
Sun Jan 03, 2010 6:09 pm
Forum: Suggestions
Topic: Deflection redirect.
Replies: 57
Views: 21024

Simple observations of mine that have no technical bearing. I simply "felt" that the deflection success rate was much lower than BaseJKA from my own experiences with playing the game. I couldn't confirm it, of course, but for those of you that still connect to servers it'd be beneficial to...
by Jamus Kevari
Sun Jan 03, 2010 3:41 pm
Forum: Suggestions
Topic: Deflection redirect.
Replies: 57
Views: 21024

In my experience with combat with RPMod, there seems to be an odd difference from BaseJKA mechanics and operations. Though I've been told the damage system is default, some of you that have previously played in Base (or even JA+ to an extent) and have noticed these apparent changes that I will soon ...
by Jamus Kevari
Wed Sep 30, 2009 12:42 am
Forum: Suggestions
Topic: Entering Message
Replies: 7
Views: 3871

Master Alkorda's string edits offer a nice alternative.
by Jamus Kevari
Tue Sep 29, 2009 1:46 am
Forum: ((OOC Discussion))
Topic: Nivek Tholmai's 3 Rules for New Arrivals (Video)
Replies: 27
Views: 17322

This proves the fact that Aladdin can provide lessons for us all in the many facets of life, including ::JEDI::.
by Jamus Kevari
Mon Sep 21, 2009 1:52 am
Forum: Suggestions
Topic: Max Jump Level cooresponding to Fall Damage
Replies: 9
Views: 6005

Plainly, I don't like the wall run and wall grab abilities of Jump 3+. Then don't trigger them. Some of us don't feel like investing copious amounts of time in practicing pressing the spacebar. I'm sure it's just a matter of letting go of your thumb. I think thats up to Soh, whether a time investme...
by Jamus Kevari
Mon Sep 21, 2009 1:01 am
Forum: Suggestions
Topic: Saber Attacks
Replies: 6
Views: 3794

I believe this movie made by our own Master Zaki sports this mod, or at least a mode similar to the previously mentioned mod in this topic:

Link
by Jamus Kevari
Mon Sep 21, 2009 12:57 am
Forum: Suggestions
Topic: Max Jump Level cooresponding to Fall Damage
Replies: 9
Views: 6005

It seems logical if a Jedi uses less of their leaping ability yet still retains their safe landing abilities, yes. Though, I don't see why one can't simply limit themselves in how high they jump on their own. In addition, I would think the grand majority of people wouldn't decrease their levels of j...
by Jamus Kevari
Sun Aug 23, 2009 1:21 am
Forum: Public Channel
Topic: 269.23 // New Council Advisor
Replies: 1
Views: 3672

Greetings JEDI and the Community, I would like to say that I have accepted this honor and responsibility with the fullest intention of offering my best service to the High Council and improving our great community. Indeed, my new position includes having an open ear to the clan as a whole and to spe...
by Jamus Kevari
Sat Aug 08, 2009 6:10 pm
Forum: Suggestions
Topic: Roll stab
Replies: 47
Views: 18977

How about everyone uses the katas and roll stabs sparingly, if even for the sole reason that using them usually means an easy counter and death?

But seriously, my personal opinion is that the Force cost is fine. No need to make any changes.
by Jamus Kevari
Mon Jul 13, 2009 5:26 pm
Forum: Suggestions
Topic: Manual Blocking
Replies: 55
Views: 21889

Total deny.

It would be more realistic, but total deny.
by Jamus Kevari
Sat Jul 04, 2009 11:15 pm
Forum: Suggestions
Topic: Additional field to rpgivexp
Replies: 11
Views: 7216

It's a simple addition, but it would be quite nice to have.
by Jamus Kevari
Wed Jul 01, 2009 1:59 pm
Forum: Suggestions
Topic: Minor Force Power Updates for 0.5.0
Replies: 12
Views: 7215

but wait! Are you telling me that in heal one and two you just wave your hand but for heal three you have to stay put? You don't have to stay put, but you're stuck in the kneeling position. That is, you can run, but you cannot attack and you look quite silly. Now, I listed these two powers because ...
by Jamus Kevari
Wed Jul 01, 2009 12:54 am
Forum: Suggestions
Topic: Minor Force Power Updates for 0.5.0
Replies: 12
Views: 7215

Minor Force Power Updates for 0.5.0

From what I have read, major Force Power updates are planned for version 0.6.0 of RPMod. However, I think it would be quite nice if we had two minor updates of powers that some people have mentioned as "slightly annoying" for the release of version 0.5.0. I think that these suggestions hav...
by Jamus Kevari
Wed Jun 24, 2009 7:19 pm
Forum: Suggestions
Topic: Death Emotes
Replies: 14
Views: 8118

As someone who has made many a little mission on the Galaxy Server over the years, it is sometimes a bit boring to constantly see someone who has been knocked out or died lying in that exact same position, peeking their head up slightly. Of course in some instances that position would be appropriate...
by Jamus Kevari
Thu Jun 18, 2009 12:11 pm
Forum: Suggestions
Topic: /status command
Replies: 29
Views: 8397

Let's just create Twitter accounts for our characters and call it "HoloTweet."