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Binoculars.
- Blavek Araven
- Lost One
- Posts: 614
- Joined: Sun Mar 16, 2008 9:27 am
- Location: Alzoc III
Binoculars.
I would like to see these implanted into RPMod.
I noticed when I was watching the Clone Wars animated series that the Jedi and Clones use them a lot. I think it would boost RP possibilities if we could select binoculars like we can with the remotes.
I for one would definitely use them on missions and even in the garden when I notice people I can't necessarily sense.
I noticed when I was watching the Clone Wars animated series that the Jedi and Clones use them a lot. I think it would boost RP possibilities if we could select binoculars like we can with the remotes.
I for one would definitely use them on missions and even in the garden when I notice people I can't necessarily sense.
born_241.06|homeworld_uvena.prime|mentor_rash.loist_shimi.zaki|padawans_z'phos|
I support this.
This would be a welcome item. Perhaps place them somewhere you can collect them if you wish rather than having them by default.
Much like you can pick up weapons and bacta tanks etc.
A harmless item at best, not going to make anyone super-amazing and would encourage people to use them as a explination for seeing somebody at the other end of the Garden as Blavek said.
This would be a welcome item. Perhaps place them somewhere you can collect them if you wish rather than having them by default.
Much like you can pick up weapons and bacta tanks etc.
A harmless item at best, not going to make anyone super-amazing and would encourage people to use them as a explination for seeing somebody at the other end of the Garden as Blavek said.
- Corinth Alkorda
- Lost One
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- Lost One
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The current binoculars ingame are pretty lackluster. You can actually see yourself in them (if you're in thirdperson view) and they don't really zoom in that much. Plus they have no animation or model for them.

"...a burning brand to your enemies, a brilliant fire to your friends."
| age _ 52| height _ 1.89 meters | weight _ 95.1 kilograms | race _ kel.dor | mentor _ rash.loist | padawans _ larkit / johauna.darkrider / daereon.daimon |
- Gabe Alkorda
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- Rash Loist
- Lost One
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Just for the sake of mentioning: Last time I tried, any cg_fog above 100 would render as 100 (seem to recall Soh saying it was related to any cg_fog above, would look rather awful). No need to go all the way up to 110.Ctathos wrote:/bind n "set cg_fov 20; say ^7::Pulls Out Binoculars::"
/bind m "set cg_fov 110; say ^7::Puts Away Binoculars::"

Anyway, off topic there, I think it would be a great way of achieving the desired feature.