Binoculars.

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Blavek Araven
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Binoculars.

Post by Blavek Araven »

I would like to see these implanted into RPMod.

I noticed when I was watching the Clone Wars animated series that the Jedi and Clones use them a lot. I think it would boost RP possibilities if we could select binoculars like we can with the remotes.

I for one would definitely use them on missions and even in the garden when I notice people I can't necessarily sense.

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Vantus
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Post by Vantus »

I support this.

This would be a welcome item. Perhaps place them somewhere you can collect them if you wish rather than having them by default.

Much like you can pick up weapons and bacta tanks etc.

A harmless item at best, not going to make anyone super-amazing and would encourage people to use them as a explination for seeing somebody at the other end of the Garden as Blavek said.

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Corinth Alkorda
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Post by Corinth Alkorda »

Electrobinoculars are already a give-able item.
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Ergo Stomi
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Post by Ergo Stomi »

The current binoculars ingame are pretty lackluster. You can actually see yourself in them (if you're in thirdperson view) and they don't really zoom in that much. Plus they have no animation or model for them.
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Gabe Alkorda
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Post by Gabe Alkorda »

Corinth is right, and I'm sure it could be configured in the classes.dat file to give the three classes binoculars by default, just as the training remote is given by default.

And Ergo is also correct. The baseJKA binoculars suck.
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Ctathos
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Post by Ctathos »

/bind n "set cg_fov 20; say ^7::Pulls Out Binoculars::"
/bind m "set cg_fov 110; say ^7::Puts Away Binoculars::"

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Iverian Prey
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Post by Iverian Prey »

Alternatively, just the /me feature to do:

/me Pulls out binoculars

:)
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Rash Loist
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Post by Rash Loist »

Yeah I just change my fov and roleplay it accordingly when I want to use them binocs.
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Dhiro
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Post by Dhiro »

Ctathos wrote:/bind n "set cg_fov 20; say ^7::Pulls Out Binoculars::"
/bind m "set cg_fov 110; say ^7::Puts Away Binoculars::"
Just for the sake of mentioning: Last time I tried, any cg_fog above 100 would render as 100 (seem to recall Soh saying it was related to any cg_fog above, would look rather awful). No need to go all the way up to 110. :)

Anyway, off topic there, I think it would be a great way of achieving the desired feature.
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