JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
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- Exiled
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I'm with Gabe on this one, one hundred percent. I don't use the menu just because I find it less effective in comparison to the console, and frankly I just think its ugly.Gabe Alkorda wrote:I'm all for menu revision. Like Master Tholmai, I don't ever use the menu, but I definitely would be more inclined to use it if it were easier on the eyes and easier to navigate through. I think this is a great suggestion, and would not only help with the ease of use, but also with the further "personalization" of RPMod.
Plus, we have to consider "marketing" the mod to non-JEDI when it hits v1.0, a new look would be enticing.
- Sared Kilvan
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Bold added for emphasis. I also agree that this would help the overall 'feel' of the mod for public release.Alkur Tekeil wrote:I don't use the menu just because I find it less effective in comparison to the console, and frankly I just think its ugly.
Plus, we have to consider "marketing" the mod to non-JEDI when it hits v1.0, a new look would be enticing.
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- Lost One
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Regarding the redesign of the menus, here is a proposal for the "Profile" menu:
I've kept the standard JKA asthetic for the moment. "Load Model" loads the model path typed into the text box, "Choose Model" would bring up the stock JKA icon-based skin menu, while "Custom" brings up the customisation screen. Other than the model preview, everything else is BaseJKA (although I couldn't be bothered recreating the icons for the Force and Saber screens).
If we're discussing redoing the menus, it might also be an idea to stick in a bit of code that tells JKA to render the GUI at the right aspect ratio for widescreen resolutions. The JKA menus are plain ugly at 1920x1080.![Razz :P](./images/smilies/icon_razz.gif)
I've kept the standard JKA asthetic for the moment. "Load Model" loads the model path typed into the text box, "Choose Model" would bring up the stock JKA icon-based skin menu, while "Custom" brings up the customisation screen. Other than the model preview, everything else is BaseJKA (although I couldn't be bothered recreating the icons for the Force and Saber screens).
If we're discussing redoing the menus, it might also be an idea to stick in a bit of code that tells JKA to render the GUI at the right aspect ratio for widescreen resolutions. The JKA menus are plain ugly at 1920x1080.
![Razz :P](./images/smilies/icon_razz.gif)
Nira'kalen'nuruodo
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- Lost One
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Very nice work!both delicious and nutritious!
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