JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
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- Exiled
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I'm with Gabe on this one, one hundred percent. I don't use the menu just because I find it less effective in comparison to the console, and frankly I just think its ugly.Gabe Alkorda wrote:I'm all for menu revision. Like Master Tholmai, I don't ever use the menu, but I definitely would be more inclined to use it if it were easier on the eyes and easier to navigate through. I think this is a great suggestion, and would not only help with the ease of use, but also with the further "personalization" of RPMod.
Plus, we have to consider "marketing" the mod to non-JEDI when it hits v1.0, a new look would be enticing.
- Sared Kilvan
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Bold added for emphasis. I also agree that this would help the overall 'feel' of the mod for public release.Alkur Tekeil wrote:I don't use the menu just because I find it less effective in comparison to the console, and frankly I just think its ugly.
Plus, we have to consider "marketing" the mod to non-JEDI when it hits v1.0, a new look would be enticing.
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- Lost One
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Regarding the redesign of the menus, here is a proposal for the "Profile" menu:
I've kept the standard JKA asthetic for the moment. "Load Model" loads the model path typed into the text box, "Choose Model" would bring up the stock JKA icon-based skin menu, while "Custom" brings up the customisation screen. Other than the model preview, everything else is BaseJKA (although I couldn't be bothered recreating the icons for the Force and Saber screens).
If we're discussing redoing the menus, it might also be an idea to stick in a bit of code that tells JKA to render the GUI at the right aspect ratio for widescreen resolutions. The JKA menus are plain ugly at 1920x1080.
I've kept the standard JKA asthetic for the moment. "Load Model" loads the model path typed into the text box, "Choose Model" would bring up the stock JKA icon-based skin menu, while "Custom" brings up the customisation screen. Other than the model preview, everything else is BaseJKA (although I couldn't be bothered recreating the icons for the Force and Saber screens).
If we're discussing redoing the menus, it might also be an idea to stick in a bit of code that tells JKA to render the GUI at the right aspect ratio for widescreen resolutions. The JKA menus are plain ugly at 1920x1080.
Nira'kalen'nuruodo
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- Lost One
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Very nice work!both delicious and nutritious!
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